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Super Mario Sunshine: Difference between revisions
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(Improved Pollution in Widescreen Code.) |
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{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, | {{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, | ||
2xMSAA and DX11. Only issue is stuttering when opening and closing the map; otherwise perfect.|tester=Sam3}} | 2xMSAA and DX11. Only issue is stuttering when opening and closing the map; otherwise perfect.|tester=Sam3}} | ||
{{testing/entry|revision=5.0-1533|OS=Windows 10|CPU=Intel Core i7-6700k|GPU=NVIDIA GeForce GTX 1080|result=1440p with 4x Internal Resolution, 8x MSAA, 1x AF, 60 FPS and Widescreen Gecko codes. Usually runs at 60 FPS using OpenGL with occasional small (lowest - 55 FPS) drops around goo and pretty significant stuttering when entering/exiting the map screen (lowest - 40 FPS). Direct3D 12 runs at the 50 FPS range unless the heat wave effect is disabled, and even then it has pretty significant drops when around goo. However, the map screen doesn't make the game stutter as much.|tester=Shmilly}} | |||
{{testing/end}} | {{testing/end}} | ||