The Legend of Zelda: Collector's Edition: Difference between revisions

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(move problems with enhancements out of config and into enhancements section)
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== Enhancements ==
== Enhancements ==
=== Internal Resolution ===
Setting Internal Resolution to a multiple of 2x causes blurry graphics in NES games. This can be fixed by using native resolution, 3x resolution, 5x resolution, etc.
=== Texture Filtering ===
Using Force Texture Filtering or Anisotropic Filtering causes corrupt graphics and text in NES games. Because of this, both settings are defaulted to "Off" and "1x" respectively by this title's [[GameINI]].
=== HD Texture Pack ===
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-collector-s-edition-hd-texture-pack-v0-3-2015-04-29-update Zelda: Collector's Edition HD Texture Pack forum thread]
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-collector-s-edition-hd-texture-pack-v0-3-2015-04-29-update Zelda: Collector's Edition HD Texture Pack forum thread]
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== Configuration ==
== Configuration ==
{{Config
{{Config
|internalres     = Native, 3x, or 5x
|internalresnotes     = For NES titles: prevents blurry graphics
|efb2texonly                = Off
|efb2texonly                = Off
|efb2texonlynotes          = For N64 titles: fixes menu background and Bomber's Notebook in Majora's Mask
|efb2texonlynotes          = For N64 titles: fixes menu background and Bomber's Notebook in Majora's Mask
|forcefilter     = Off
|forcefilternotes     = For NES titles: prevents corrupt graphics
|anisotropic     = 1x
|anisotropicnotes     = For NES titles: prevents broken text
|accuratetexturecache      = Safe (Position 1)
|accuratetexturecache      = Safe (Position 1)
|accuratetexturecachenotes  = For NES titles: fixes wrong sprites and text flickering
|accuratetexturecachenotes  = For NES titles: fixes wrong sprites and text flickering