Sonic Heroes: Difference between revisions

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(Fixed with vertex rounding)
Line 378: Line 378:
|anisotropic              = 1x
|anisotropic              = 1x
|anisotropicnotes          = Avoid shadow corruption
|anisotropicnotes          = Avoid shadow corruption
|efbscaledcopy            = Off
 
|efbscaledcopynotes        = Allows 3x, 5x, and 7x Internal Resolutions to work without glitches
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