The Legend of Zelda: The Wind Waker: Difference between revisions

Jump to navigation Jump to search
m (→‎Mipmap Effects: fix Dolphin version that introduced resolution independent mipmaps)
Line 25: Line 25:
== Enhancements ==
== Enhancements ==
=== Mipmap Effects ===
=== Mipmap Effects ===
Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. This breaks effects that rely on accurate mipmap levels. While support for detecting these cases was added in {{revision|5.0-5731}} it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.
Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. This breaks effects that rely on accurate mipmap levels. While support for detecting these cases was added in {{revision|5.0-5745}} it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.


{{Image|WindWakerIncorrectMipmaps.png|Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance.}}
{{Image|WindWakerIncorrectMipmaps.png|Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance.}}