Zenkoku Dekotora Matsuri: Difference between revisions
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(fast-depth is a default setting (and so is opengl technically), the wiki only covers problems if they occur with default settings. this also applies to Spongebob ROTFD.) |
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'''''Zenkoku Dekotora Matsuri''''' is a Truck Racing game, developed by Suzak and published by Jaleco Entertainment, which was released in Japan in 2008. | '''''Zenkoku Dekotora Matsuri''''' is a Truck Racing game, developed by Suzak and published by Jaleco Entertainment, which was released in Japan in 2008. | ||
== Emulation Information == | |||
=== Z-fighting Issues === | |||
If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. OpenGL and Vulkan since {{revision|5.0-10636}} are currently the only backends with accurate enough depth emulation to completely eliminating the z-fighting. | |||
== Problems == | == Problems == | ||
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=== Flickering Reflections === | === Flickering Reflections === | ||
If using Dualcore, reflections will flicker, most commonly of the skybox. In order to prevent this, enable SyncGPU or enable Singlecore mode. | If using Dualcore, reflections will flicker, most commonly of the skybox. In order to prevent this, enable SyncGPU or enable Singlecore mode. | ||
=== Painting Mode === | === Painting Mode === | ||
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|gfxbackend = Not D3D | |gfxbackend = Not D3D | ||
|gfxbackendnotes = Avoid z-fighting issues with fast deph off | |gfxbackendnotes = Avoid z-fighting issues with fast deph off | ||
|efb2texonly = Off | |efb2texonly = Off | ||
|efb2texonlynotes = Enable painting and photographs | |efb2texonlynotes = Enable painting and photographs |