NASCAR The Game: Inside Line: Difference between revisions

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(→‎Extremely Demanding: Explain how to reduce the speed of the GPU)
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|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input    = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-wii-nascar-the-game-inside-line
|forumlink = https://forums.dolphin-emu.org/Thread-wii-nascar-the-game-inside-line
}}
}}


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=== Invalid Reads/Game Crashes ===
=== Invalid Reads/Game Crashes ===
This game has bugs leading to game crashes. If an AI driver <b>or</b> player driver invalidly enters pit lane while at max damage, the game can crash. If MMU Emulation is off, instead of crashing the game will throw "Invalid Read Errors" instead.
This game has bugs leading to game crashes. If an AI driver <b>or</b> player driver invalidly enters pit lane while at max damage, the game can crash. If MMU Emulation is off, instead of crashing the game will throw "Invalid Read Errors" instead.


This bug has been verified to happen on Wii and is not a flaw in Dolphin.
This bug has been verified to happen on Wii and is not a flaw in Dolphin.


=== Extremely Demanding ===
=== Extremely Demanding ===
This game is extremely difficult to run full-speed on the default settings. This is because Dolphin does not have accurate GPU timings; the game actually runs closer to 20 FPS on a Wii in traffic. The game **will** attempt to run at 60 FPS even on console, but the lack of GPU timings in Dolphin makes it so it's always attempting to run at 60 FPS.. By turning on SyncGPU (or using Single Core) and setting the emulated GPU clock down (by setting SyncGpuOverclock to a positive value less than 1 in the [[GameINI]]), you can get closer to the real GPU timings, making it much easier to run full speed.
This game is extremely difficult to run full-speed on the default settings. This is because Dolphin does not have accurate GPU timings; the game actually runs closer to 20 FPS on a Wii in traffic. The game **will** attempt to run at 60 FPS even on console, but the lack of GPU timings in Dolphin makes it so it's always attempting to run at 60 FPS.. By turning on SyncGPU (or using Single Core) and setting the emulated GPU clock down (by setting SyncGpuOverclock to a positive value less than 1 in the [[GameINI]]), you can get closer to the real GPU timings, making it much easier to run full speed.


=== Missing Textures ===
=== Missing Textures ===
Some cars are missing textures. This is not a bug in Dolphin but a bug in the game.
Some cars are missing textures. This is not a bug in Dolphin but a bug in the game.


== Problems ==
== Problems ==
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-750|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1070|result=Demanding. The game has lot of weird quirks with the gameplay, but it appears to be by design after playing on console.|tester=JMC4789}}
{{testing/entry|revision=5.0-750|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1070|result=Demanding. The game has lot of weird quirks with the gameplay, but it appears to be by design after playing on console.|tester=JMC4789}}
{{testing/end}}
{{testing/end}}