The Legend of Zelda: Four Swords Adventures: Difference between revisions

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== Emulation Information ==
== Emulation Information ==
=== Game Boy Advance ↔ GameCube Connectivity ===
=== Game Boy Advance ↔ GameCube Connectivity ===
This title supports GameBoy Advance connection, which can be used via joybus emulation. As of {{revision|5.0-14690}} Dolphin now has mGBA built in for GBA connectivity features. Simply set a GBA (Integrated) to the controllers you wish to connect and ensure you have a GBA BIOS configured in the Options → Configuration → GameCube and everything else with connecting will be handled automatically.
This title supports GameBoy Advance connection, which can be used via joybus emulation. As of {{revision|5.0-14690}} Dolphin now has mGBA built in for GBA connectivity features. Simply set a GBA (Integrated) to the controllers you wish to connect and ensure you have a GBA BIOS configured in the Options → Configuration → GameCube and everything else with connecting will be handled automatically.


If you wish to use standalone GBA emulators for connectivity, you still can through the GBA (TCP) setting. mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported. Please follow each emulator's instructions for Joybus connectivity in order to connect to Dolphin.
If you wish to use standalone GBA emulators for connectivity, you still can through the GBA (TCP) setting. mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported. Please follow each emulator's instructions for Joybus connectivity in order to connect to Dolphin.


=== <s>Navi Tracker Audio Issues</s> ===
=== <s>Navi Tracker Audio Issues</s> ===
VBA-M does not correctly handle the audio from the Navi Trackers mode. This is not a fault of Dolphin, as connecting with mGBA 0.9.0 or newer does not have this problem.
VBA-M does not correctly handle the audio from the Navi Trackers mode. This is not a fault of Dolphin, as connecting with mGBA 0.9.0 or newer does not have this problem.


This is not a Dolphin bug, and Dolphin now has mGBA built in, which does not have this bug. Fixed by {{revision|5.0-14690}}.
This is not a Dolphin bug, and Dolphin now has mGBA built in, which does not have this bug. Fixed by {{revision|5.0-14690}}.


== Problems ==
== Problems ==
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=== <s>Multiple GBAs</s> ===
=== <s>Multiple GBAs</s> ===
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. Fixed by {{revision|5.0-3723}}
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. Fixed by {{revision|5.0-3723}}


=== <s>HLE Navi's Trackers Hang (JP version)</s> ===
=== <s>HLE Navi's Trackers Hang (JP version)</s> ===
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{{VersionCompatibilityVersion|3.0-243|***|DirectX 9 window resizing issues resolved}}
{{VersionCompatibilityVersion|3.0-243|***|DirectX 9 window resizing issues resolved}}
{{VersionCompatibilityVersion|4.0-1192|****|Graphical issues resolved}}
{{VersionCompatibilityVersion|4.0-1192|****|Graphical issues resolved}}
{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved. Tetra's Trackers now functional. Note:  Tetra's Trackers has issues on the GBA side of emulation.}}
{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved. Tetra's Trackers now functional. Note:  Tetra's Trackers has issues on the GBA side of emulation.}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}}
{{VersionCompatibilityVersion|5.0-3723|*****|HLE GBA Connection Issues Resolved}}
{{VersionCompatibilityVersion|5.0-3723|*****|HLE GBA Connection Issues Resolved}}
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{{testing/entry|revision=4.0-4811|OS=Windows 10|CPU=AMD 8350|GPU=NVIDIA GeForce 970|result=I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Each VBA instance needs to have its input set to the appropriate option for each port. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. You also need to have speed throttled to 100%, or else Dolphin will lag. You need to have Bios Files set in the VBA-M settings, and then launch the bios file. Once launched, it should connect. Be sure to do them in the order of their inputs. For some reason I couldn't get any other combination of these two emulators to work.|tester=Coty}}
{{testing/entry|revision=4.0-4811|OS=Windows 10|CPU=AMD 8350|GPU=NVIDIA GeForce 970|result=I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Each VBA instance needs to have its input set to the appropriate option for each port. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. You also need to have speed throttled to 100%, or else Dolphin will lag. You need to have Bios Files set in the VBA-M settings, and then launch the bios file. Once launched, it should connect. Be sure to do them in the order of their inputs. For some reason I couldn't get any other combination of these two emulators to work.|tester=Coty}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350@3.9 GHz|GPU=NVIDIA GeForce GTX 660|result=OpenGL, HLE, 3xNative, 8xMSAA, 16xAF Stable until you attempt the massive headache that is multiplayer. Audio completely cuts out when connecting to VBA-M besides audio from the Gameboy. VBA-M crashes on LLE. There is some minor slowdown that can affect gameplay.|tester=GAMMA}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350@3.9 GHz|GPU=NVIDIA GeForce GTX 660|result=OpenGL, HLE, 3xNative, 8xMSAA, 16xAF Stable until you attempt the massive headache that is multiplayer. Audio completely cuts out when connecting to VBA-M besides audio from the Gameboy. VBA-M crashes on LLE. There is some minor slowdown that can affect gameplay.|tester=GAMMA}}
{{testing/entry|revision=5.0-14690|OS=Windows 10|CPU=Core i7-6700K|GPU=NVIDIA GTX 1070|result=Played on netplay with friends using the new GBA (Integrated). 60 FPS, no issues and was a blast. The future is now, baby.|tester=JMC47}}
{{testing/entry|revision=5.0-14690|OS=Windows 10|CPU=Core i7-6700K|GPU=NVIDIA GTX 1070|result=Played on netplay with friends using the new GBA (Integrated). 60 FPS, no issues and was a blast. The future is now, baby.|tester=JMC47}}
{{testing/end}}
{{testing/end}}