The Legend of Zelda: Four Swords Adventures: Difference between revisions
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== Emulation Information == | == Emulation Information == | ||
=== Game Boy Advance ↔ GameCube Connectivity === | === Game Boy Advance ↔ GameCube Connectivity === | ||
This title supports GameBoy Advance connection, which can be used via joybus emulation. | This title supports GameBoy Advance connection, which can be used via joybus emulation. As of {{revision|5.0-14690}} Dolphin now has mGBA built in for GBA connectivity features. Simply set a GBA (Integrated) to the controllers you wish to connect and ensure you have a GBA BIOS configured in the Options → Configuration → GameCube and everything else with connecting will be handled automatically. | ||
If you wish to use standalone GBA emulators for connectivity, you still can through the GBA (TCP) setting. | If you wish to use standalone GBA emulators for connectivity, you still can through the GBA (TCP) setting. mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported. Please follow each emulator's instructions for Joybus connectivity in order to connect to Dolphin. | ||
=== <s>Navi Tracker Audio Issues</s> === | === <s>Navi Tracker Audio Issues</s> === | ||
VBA-M does not correctly handle the audio from the Navi Trackers mode. | VBA-M does not correctly handle the audio from the Navi Trackers mode. This is not a fault of Dolphin, as connecting with mGBA 0.9.0 or newer does not have this problem. | ||
This is not a Dolphin bug, and Dolphin now has mGBA built in, which does not have this bug. | This is not a Dolphin bug, and Dolphin now has mGBA built in, which does not have this bug. Fixed by {{revision|5.0-14690}}. | ||
== Problems == | == Problems == | ||
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=== <s>Multiple GBAs</s> === | === <s>Multiple GBAs</s> === | ||
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. | HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. Fixed by {{revision|5.0-3723}} | ||
=== <s>HLE Navi's Trackers Hang (JP version)</s> === | === <s>HLE Navi's Trackers Hang (JP version)</s> === | ||
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{{VersionCompatibilityVersion|3.0-243|***|DirectX 9 window resizing issues resolved}} | {{VersionCompatibilityVersion|3.0-243|***|DirectX 9 window resizing issues resolved}} | ||
{{VersionCompatibilityVersion|4.0-1192|****|Graphical issues resolved}} | {{VersionCompatibilityVersion|4.0-1192|****|Graphical issues resolved}} | ||
{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved. | {{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved. Tetra's Trackers now functional. Note: Tetra's Trackers has issues on the GBA side of emulation.}} | ||
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}} | {{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}} | ||
{{VersionCompatibilityVersion|5.0-3723|*****|HLE GBA Connection Issues Resolved}} | {{VersionCompatibilityVersion|5.0-3723|*****|HLE GBA Connection Issues Resolved}} | ||
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{{testing/entry|revision=4.0-4811|OS=Windows 10|CPU=AMD 8350|GPU=NVIDIA GeForce 970|result=I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Each VBA instance needs to have its input set to the appropriate option for each port. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. You also need to have speed throttled to 100%, or else Dolphin will lag. You need to have Bios Files set in the VBA-M settings, and then launch the bios file. Once launched, it should connect. Be sure to do them in the order of their inputs. For some reason I couldn't get any other combination of these two emulators to work.|tester=Coty}} | {{testing/entry|revision=4.0-4811|OS=Windows 10|CPU=AMD 8350|GPU=NVIDIA GeForce 970|result=I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Each VBA instance needs to have its input set to the appropriate option for each port. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. You also need to have speed throttled to 100%, or else Dolphin will lag. You need to have Bios Files set in the VBA-M settings, and then launch the bios file. Once launched, it should connect. Be sure to do them in the order of their inputs. For some reason I couldn't get any other combination of these two emulators to work.|tester=Coty}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350@3.9 GHz|GPU=NVIDIA GeForce GTX 660|result=OpenGL, HLE, 3xNative, 8xMSAA, 16xAF Stable until you attempt the massive headache that is multiplayer. Audio completely cuts out when connecting to VBA-M besides audio from the Gameboy. VBA-M crashes on LLE. There is some minor slowdown that can affect gameplay.|tester=GAMMA}} | {{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350@3.9 GHz|GPU=NVIDIA GeForce GTX 660|result=OpenGL, HLE, 3xNative, 8xMSAA, 16xAF Stable until you attempt the massive headache that is multiplayer. Audio completely cuts out when connecting to VBA-M besides audio from the Gameboy. VBA-M crashes on LLE. There is some minor slowdown that can affect gameplay.|tester=GAMMA}} | ||
{{testing/entry|revision=5.0-14690|OS=Windows 10|CPU=Core i7-6700K|GPU=NVIDIA GTX 1070|result=Played on netplay with friends using the new GBA (Integrated). | {{testing/entry|revision=5.0-14690|OS=Windows 10|CPU=Core i7-6700K|GPU=NVIDIA GTX 1070|result=Played on netplay with friends using the new GBA (Integrated). 60 FPS, no issues and was a blast. The future is now, baby.|tester=JMC47}} | ||
{{testing/end}} | {{testing/end}} | ||