Progress Continues
We've already had 21610 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Mario Kart: Double Dash‼: Difference between revisions
Jump to navigation
Jump to search
(→Testing: the most recent WSA release runs on Android 13, not 15, WSA is not a real Android device, and the testing template auto-tagging for Android identifiers is experimental, so please tag these as "Windows 11". Also corrected CPU and GPU formatting to match the wiki convention.) |
m (→Testing: General maintenance with AutoWikiBrowser in Bot mode) |
||
Line 326: | Line 326: | ||
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3 GHz|GPU=|result=20FPS, glitchy intro.|tester=Serega}} | {{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3 GHz|GPU=|result=20FPS, glitchy intro.|tester=Serega}} | ||
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15 GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}} | {{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15 GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}} | ||
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. | {{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}} | ||
{{testing/entry|revision=4.0-2103|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4 GHz|GPU=Intel HD Graphics 4600|result=Almost always full speed using both Direct3D and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller).|tester=snesiscool}} | {{testing/entry|revision=4.0-2103|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4 GHz|GPU=Intel HD Graphics 4600|result=Almost always full speed using both Direct3D and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller).|tester=snesiscool}} | ||
{{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Perfect. Played at 2x native and with OpenMP hack on, everything else as is|tester=Andy}} | {{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Perfect. Played at 2x native and with OpenMP hack on, everything else as is|tester=Andy}} | ||
Line 336: | Line 336: | ||
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}} | {{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}} | ||
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2 GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}} | {{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2 GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}} | ||
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS. | {{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}} | ||
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7 GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}} | {{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7 GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}} | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}} |