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Super Mario Strikers: Difference between revisions
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{{testing/entry|revision=7442|OS=Windows 7|CPU=Intel Core i5 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 470|result=Runs Perfect but has some Sound Problems|tester=Dario64}} | {{testing/entry|revision=7442|OS=Windows 7|CPU=Intel Core i5 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 470|result=Runs Perfect but has some Sound Problems|tester=Dario64}} | ||
{{testing/entry|revision=3.0-374|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Solid framerate. Works fine.|tester=jedivulcan}} | {{testing/entry|revision=3.0-374|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Solid framerate. Works fine.|tester=jedivulcan}} | ||
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330M|GPU=NVIDIA GeForce GT 330m|result=Runs great, sound has hiccups.|tester=Krummer}} | {{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330M @ 2.13 GHz|GPU=NVIDIA GeForce GT 330m|result=Runs great, sound has hiccups.|tester=Krummer}} | ||
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Runs excellent, just a few audio glitches (minor).|tester=Dratal}} | {{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Runs excellent, just a few audio glitches (minor).|tester=Dratal}} | ||
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS, but some audio glitches.|tester=}} | {{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS, but some audio glitches.|tester=}} | ||
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{{testing/entry|revision=4.0-5416|OS=Windows 7|CPU=Intel Core i7-3770K @ 4 GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.|tester=Serris}} | {{testing/entry|revision=4.0-5416|OS=Windows 7|CPU=Intel Core i7-3770K @ 4 GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.|tester=Serris}} | ||
{{testing/entry|revision=4.0-5825|OS=Windows 8.1|CPU= Intel Bay Trail quad core @ 2.2 GHz|GPU=Intel HD Graphics|result=60FPS constantly. Very rare occasions of a slight dip to 57FPS when a super move occurs.|tester= NB}} | {{testing/entry|revision=4.0-5825|OS=Windows 8.1|CPU= Intel Bay Trail quad core @ 2.2 GHz|GPU=Intel HD Graphics|result=60FPS constantly. Very rare occasions of a slight dip to 57FPS when a super move occurs.|tester= NB}} | ||
{{testing/entry|revision=4.0-8961|OS=Windows 10|CPU=Intel Core i5-6600K|GPU=NVIDIA GeForce GTX 970|result=Direct3D. 1920x1080, AAx4,forced AFx16. Constant 60 fps, no glitches. Everything is okay.|tester=}} | {{testing/entry|revision=4.0-8961|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Direct3D. 1920x1080, AAx4,forced AFx16. Constant 60 fps, no glitches. Everything is okay.|tester=}} | ||
{{testing/end}} | {{testing/end}} | ||
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<!--A full list of options is available at Template:VideoGallery/doc--> | <!--A full list of options is available at Template:VideoGallery/doc--> | ||
{{VideoGallery | {{VideoGallery | ||
|vid1=E6VxYhoSkfQ|cap1=Mario Strikers Charged multiplayer highlights on Dolphin 5.0 - The Retro Byte | |vid1=E6VxYhoSkfQ|cap1=Mario Strikers Charged multiplayer highlights on Dolphin 5.0 - The Retro Byte | ||
|vid2=YvzzeomJ_t8|cap2=Super Mario Strikers on Dolphin Wii/GC Emulator | |vid2=YvzzeomJ_t8|cap2=Super Mario Strikers on Dolphin Wii/GC Emulator | ||
|vid3=TbqMOxkI2pA|cap3=Super Mario Strikers on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid3=TbqMOxkI2pA|cap3=Super Mario Strikers on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) |