The Legend of Zelda: The Wind Waker: Difference between revisions

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(Removed 2.0 Recommendation, see discussion.)
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{{Test Entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core I3-380M @ 2.53GHz|GPU=ATI Mobility Radeon HD 5470|result=Excellent, some issues with fog (a little slower than other places) and some sound issues|tester=Kidpaddle59}}
{{Test Entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core I3-380M @ 2.53GHz|GPU=ATI Mobility Radeon HD 5470|result=Excellent, some issues with fog (a little slower than other places) and some sound issues|tester=Kidpaddle59}}
{{Test Entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.88GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. No bugs/glitches and runs at a stable framerate.|tester=ImpishRazor}}
{{Test Entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.88GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. No bugs/glitches and runs at a stable framerate.|tester=ImpishRazor}}
{{Test Entry|revision=7689|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.67GHz|GPU=nVidia GeForce 310M|result=The game runs most of time at 30 FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23 FPS). Almost perfect playable, but to reach a smooth play  anti-aliasing can't be turned on. The ''fix item hang'' patch combined with the LLE DSP are needed to skip occasional blackscreens, but to keep the audio working, the HLE DSP has to be used.|tester=Colorado Guilherme}}
{{Test Entry|revision=7689|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.67GHz|GPU=nVidia GeForce 310M|result=The game runs most of time at 30 FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23 FPS). Almost perfect playable, but to reach a smooth play  anti-aliasing can't be turned on. The ''fix item hang'' patch is needed to skip occasional blackscreens. To keep the audio working, the HLE DSP has to be used.|tester=Colorado Guilherme}}
{{testing/end}}
{{testing/end}}