TimeSplitters 2: Difference between revisions

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{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Surprisingly gets a bit further and loads the level (vs. using the AMD Radeon HD 6750M on the same machine. GPU desync and crash occur after game loads. Game crashes still if dual-core option is turned off although the game loads to the first level ~30fps with rapid drops. Vsync on (with dual/single core options). |tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Surprisingly gets a bit further and loads the level (vs. using the AMD Radeon HD 6750M on the same machine. GPU desync and crash occur after game loads. Game crashes still if dual-core option is turned off although the game loads to the first level ~30fps with rapid drops. Vsync on (with dual/single core options). |tester=jedivulcan}}
{{testing/entry|revision=3.0-416|OS=Linux Slackware 13.37 x86_64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Runs at a solid 60 FPS. No slowdowns or graphical glitches with OpenGL, 2x IR, 4x AA, audio throttling. Did notice a strange audio issue in the first level "Siberia", like every sound fx was trying to play one after another. Have not been able to reproduce it; HLE audio runs great. No crashes in single or multiplayer modes.|tester=Shonumi}}
{{testing/entry|revision=3.0-416|OS=Linux Slackware 13.37 x86_64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Runs at a solid 60 FPS. No slowdowns or graphical glitches with OpenGL, 2x IR, 4x AA, audio throttling. Did notice a strange audio issue in the first level "Siberia", like every sound fx was trying to play one after another. Have not been able to reproduce it; HLE audio runs great. No crashes in single or multiplayer modes.|tester=Shonumi}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel i7 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. Several asserts about unknown opcodes on loading screens ( "GFX FIFO: Unknown Opcode (0x6d).", also with values 0x65 or 0x5f ), however skipping them allows to progress further. First level loads fine but crashes shortly after firing/killing the first enemy (tested 2 times with similar results). Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/end}}
{{testing/end}}