Super Smash Bros. Melee: Difference between revisions

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=== AR Codes ===
=== AR Codes ===
The current AR codes may crash the US version of the game, but appear to work with the PAL revision.
The current AR codes may crash the US version of the game, but appear to work with the PAL revision.
=== Minor Lighting Issue on Termina Bay ===
Regardless of back-end or settings, Termina bay has very minor lighting glitches.  Polygons on the the building will pop between full and no specular lighting as the camera moves and rotates.  To see how it's supposed to be, you can use the software renderer.  There is no known solution to the problem.  See more information at {{issue|6398}}.
=== Garbage in Battlefield and Final Destination Backgrounds ===
As of {{revision|3.5-1025}} using a nVidia card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern.  It is very minor and only lasts for a single frame, but at the same time can be distracting.  To avoid said issue, on Windows you can use a D3D backend, which has no problems. See {{issue|6391}}


=== <s>VS. Team Battle</s> ===
=== <s>VS. Team Battle</s> ===
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=== <s>Minor sound glitches</s> ===
=== <s>Minor sound glitches</s> ===
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the [[DSP LLE]] audio engine to avoid this. HLE audio is fixed as of the new-ax-hle merger in {{revision|3.5-78}}.
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the [[DSP LLE]] audio engine to avoid this. HLE audio is fixed as of the new-ax-hle merger in {{revision|3.5-78}}.
=== Minor Lighting Issue on Termina Bay ===
Regardless of back-end or settings, Termina bay has very minor lighting glitches.  The building in the back will pop between full and no specular lighting as the camera moves and rotates.  To see how it's supposed to be, you can use the software renderer.  There is no known solution to the problem.  See more information at {{issue|6398}}.
=== Garbage in Battlefield and Final Destination Backgrounds ===
As of {{revision|3.5-1025}} using a nVidia card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern.  It is very minor and only lasts for a single frame, but at the same time can be distracting.  To avoid said issue, on Windows you can use a D3D backend, which has no problems. See {{issue|6391}}


=== Configuration ===
=== Configuration ===