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Configuring Controllers: Difference between revisions
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(Uh.... What the recent edit described is the exact same process that windows uses. Press 1+2, open the wiimote tab, press refresh. EXACTLY THE SAME. It only changed the order slightly. Billiard made it this way purposefully. Undoing: repetitive.) |
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This is how you want to configure it to use the original controller just like you would on a GameCube: | This is how you want to configure it to use the original controller just like you would on a GameCube: | ||
[[File:Dolphin_GCPad_config_window_for_original_GCC.png|link=]]<div style="clear: left;"></div> | [[File:Dolphin_GCPad_config_window_for_original_GCC.png|link=]]<div style="clear: left;"></div> | ||
For the analog sticks, a Radius of 100 gives you full input range control (except for the physical parts of the controller that [http://www.ssbwiki.com/GameCube_controller#Hardware restrict the potentiometer range]). A lower value will give you that much percent of the input range. With a perfect controller, 100% would be 0-255 for every axis, so for 50%, that would decrease to 64-191. Depending on how the game uses these values, this will, for example in [ | For the analog sticks, a Radius of 100 gives you full input range control (except for the physical parts of the controller that [http://www.ssbwiki.com/GameCube_controller#Hardware restrict the potentiometer range]). A lower value will give you that much percent of the input range. With a perfect controller, 100% would be 0-255 for every axis, so for 50%, that would decrease to 64-191. Depending on how the game uses these values, this will, for example in [[Super Smash Bros. Melee]], result in easier walking instead of dashing, but might prevent you from performing certain actions that require near maximum inputs. | ||
== Wii Remote == | == Wii Remote == |