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Super Mario Sunshine: Difference between revisions
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=== White Water === | === White Water === | ||
If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See {{issue|5676}}. | If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See {{issue|5676}}. | ||
=== Heat Effect Issue === | |||
If you use OpenGL backend the heat effect will not render correctly. Use DirectX 11 backend to fix this issue. | |||
== Configuration == | == Configuration == |