Super Smash Bros. Melee: Difference between revisions

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(Undo revision 84257 by TEKNO (talk) Unable to reproduce in the latest dev version, 4.0, or even 3.5 with D3D9.)
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{{testing/entry|revision=4.0-1222|OS=Windows 7 x64|CPU=Intel i5-4670K @ 4.0 GHz|GPU=nVidia GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using nVidia w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}
{{testing/entry|revision=4.0-1222|OS=Windows 7 x64|CPU=Intel i5-4670K @ 4.0 GHz|GPU=nVidia GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using nVidia w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}
{{testing/entry|revision=4.0-1818|OS=Windows 7 x64|CPU=AMD FX-6300 @ 3.5 GHz|GPU=nVidia GeForce GTX 660|result=Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. |tester=}}
{{testing/entry|revision=4.0-1818|OS=Windows 7 x64|CPU=AMD FX-6300 @ 3.5 GHz|GPU=nVidia GeForce GTX 660|result=Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. |tester=}}
{{testing/entry|revision=|OS=Windows 7 x64|CPU=Intel CORE i3-2310M @ 2.1GHz|GPU=NVidia GeForce 610M|result=Fully playable @ 50 FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.|tester=}}
{{testing/end}}
{{testing/end}}