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Template:Problems/Shader Compilation Stuttering/doc: Difference between revisions
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(→Used By: Yeah, seems we get errors if the DPL list is empty. May need to work out a solution to that in spots lists are expected to possibly reduce to 0) |
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Line 6: | Line 6: | ||
== Used By == | == Used By == | ||
<dpl> | <dpl> | ||
uses=Template:Problems/ShaderCompStuttering | uses=Template:Problems/ShaderCompStuttering | ||
ordermethod=titlewithoutnamespace | ordermethod=titlewithoutnamespace | ||
notnamespace=Template | notnamespace=Template | ||
Line 18: | Line 15: | ||
rowcolformat=width=100% | rowcolformat=width=100% | ||
</dpl> | </dpl> | ||
Revision as of 05:47, 26 November 2015
This adds shader compilation information to any page that has stuttering so severe that users have actively complained about on the forum, such as the Metroid Prime series and Xenoblade Chronicles. Do not spread this template to a bunch of pages! Only games with the absolute most severe stuttering issues and have confirmed user reports asking about it should have this template.
Usage
{{Problems/ShaderCompStuttering}}
Template:Problems/ShaderCompStuttering