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F-Zero GX: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|developer = Amusement Vision | |||
|publisher = Nintendo | |||
|developer | |series = F-Zero | ||
|publisher | |genre = Racing | ||
|series | |modes = Single-player, multiplayer | ||
|genre | |platforms = [[GameCube]] | ||
|modes | |input = GameCube Controller | ||
|platforms | |image = [[File:FZeroGxGC.jpg|300px]] | ||
|input | |||
| | |||
}} | }} | ||
'''''F-Zero GX''''' is a futuristic racing video game for the [[ | '''''F-Zero GX''''' is a futuristic racing video game for the Nintendo [[GameCube]] console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. ''F-Zero AX'', the arcade counterpart of ''GX'', uses hardware conceived from a business alliance between Nintendo, Namco and Sega. ''F-Zero GX'' runs on an enhanced version of the engine that powered ''Super Monkey Ball''. ''F-Zero GX/AX'' was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform. | ||
== Problems == | == Problems == | ||
===Vehicle Shadows=== | === Vehicle Shadows === | ||
Shadows under vehicles are broken. With EFB to Texture, this is permanent, though occasionally shadows may be displayed correctly. Issue seems fixed with to EFB to RAM. This, however, slows rendering. When the player switches between standard view and cockpit view for a prolonged time, shadows become broken once again. | Shadows under vehicles are broken. With EFB to Texture, this is permanent, though occasionally shadows may be displayed correctly. Issue seems fixed with to EFB to RAM. This, however, slows rendering. When the player switches between standard view and cockpit view for a prolonged time, shadows become broken once again. | ||
===Rain on Lightning Track=== | === Rain on Lightning Track === | ||
Rain on the Lightning-tracks is broken. | Rain on the Lightning-tracks is broken. | ||
===Heat Effect/Blur=== | === Heat Effect/Blur === | ||
Sand Ocean environment cuts speed in half, probably because of the "heat" effect. Said effect is not rendered when "Skip EFB Access from CPU" is on, which makes Sand Ocean run at 100%. When "Skip EFB Access from CPUs" is off, the game seems to be rendering some parts at a lower resolution, resulting in a blur on certain parts of the screen. | Sand Ocean environment cuts speed in half, probably because of the "heat" effect. Said effect is not rendered when "Skip EFB Access from CPU" is on, which makes Sand Ocean run at 100%. When "Skip EFB Access from CPUs" is off, the game seems to be rendering some parts at a lower resolution, resulting in a blur on certain parts of the screen. | ||
===Grand Prix=== | === Grand Prix === | ||
The game tends to crash at random during Grand Prix races with EFB to RAM, but runs fine with EFB to Texture. | The game tends to crash at random during Grand Prix races with EFB to RAM, but runs fine with EFB to Texture. | ||
===Custom Vehicles=== | === Custom Vehicles === | ||
Custom Vehicles don't render cockpits or boosters and crash when you apply emblems, but will race fine. | Custom Vehicles don't render cockpits or boosters and crash when you apply emblems, but will race fine. | ||
===<s>Story Mode</s>=== | === <s>Story Mode</s> === | ||
Story mode crashes the emulator, but has been fixed in {{revision|5644}}. | Story mode crashes the emulator, but has been fixed in {{revision|5644}}. | ||
===<s>x64 Linux Crash</s>=== | === <s>x64 Linux Crash</s> === | ||
Game crashes after saving initial profile occur on certain Linux builds, see {{Issue|2433}}. This was fixed with {{revision|6040}}. | Game crashes after saving initial profile occur on certain Linux builds, see {{Issue|2433}}. This was fixed with {{revision|6040}}. | ||
===<s>OSX Loading Bug</s>=== | === <s>OSX Loading Bug</s> === | ||
The game can't be started when Dual Core mode is ON (at least on iMac) | The game can't be started when Dual Core mode is ON (at least on iMac) | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
|gfxbackend = OpenGL | |gfxbackend = OpenGL | ||
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== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | |||
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--> | |||
{{VersionCompatibilityVersion|5644|****}} | {{VersionCompatibilityVersion|5644|****}} | ||
{{VersionCompatibilityVersion|7398|*}} | {{VersionCompatibilityVersion|7398|*}} | ||
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== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{ | {{testing/entry|revision=7035|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8500 @ 3.16GHz|GPU=ATI Radeon HD 5850|result=Slows down to 20fps at the start of a race sometimes, but runs at a solid min. 35fps during the race|tester=|tester=}} | ||
{{ | {{testing/entry|revision=7612|OS=Windows 7 x64|CPU=Intel Quad Core @ 3.33GHz|GPU=nVidia GeForce 9600 GT|result=Between 40-60 FPS depending the race track, big slow down in sand ocean. Crash when using recording device (Fraps & Xfire)|tester=|tester=Sonic1993}} | ||
{{ | {{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Only slowdown is on Sand Ocean, FPS drops to 42 max.|tester=|tester=MegaJump}} | ||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
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[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Racing games]] | [[Category:Racing games]] | ||
[[Category:Multiplayer games]] |
Revision as of 08:25, 9 September 2011
F-Zero GX is a futuristic racing video game for the Nintendo GameCube console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. F-Zero AX, the arcade counterpart of GX, uses hardware conceived from a business alliance between Nintendo, Namco and Sega. F-Zero GX runs on an enhanced version of the engine that powered Super Monkey Ball. F-Zero GX/AX was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform.
Problems
Vehicle Shadows
Shadows under vehicles are broken. With EFB to Texture, this is permanent, though occasionally shadows may be displayed correctly. Issue seems fixed with to EFB to RAM. This, however, slows rendering. When the player switches between standard view and cockpit view for a prolonged time, shadows become broken once again.
Rain on Lightning Track
Rain on the Lightning-tracks is broken.
Heat Effect/Blur
Sand Ocean environment cuts speed in half, probably because of the "heat" effect. Said effect is not rendered when "Skip EFB Access from CPU" is on, which makes Sand Ocean run at 100%. When "Skip EFB Access from CPUs" is off, the game seems to be rendering some parts at a lower resolution, resulting in a blur on certain parts of the screen.
Grand Prix
The game tends to crash at random during Grand Prix races with EFB to RAM, but runs fine with EFB to Texture.
Custom Vehicles
Custom Vehicles don't render cockpits or boosters and crash when you apply emblems, but will race fine.
Story Mode
Story mode crashes the emulator, but has been fixed in r5644.
x64 Linux Crash
Game crashes after saving initial profile occur on certain Linux builds, see issue 2433. This was fixed with r6040.
OSX Loading Bug
The game can't be started when Dual Core mode is ON (at least on iMac)
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Avoids map flickering seen with DirectX |
Skip EFB Access from CPU | On/Off | See problems section for issues with each setting. |
Version Compatibility
The graph below charts the compatibility with F-Zero GX since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7035 | Windows 7 x64 | Intel Core 2 Duo E8500 @ 3.16GHz | ATI Radeon HD 5850 | Slows down to 20fps at the start of a race sometimes, but runs at a solid min. 35fps during the race | |
r7612 | Windows 7 x64 | Intel Quad Core @ 3.33GHz | nVidia GeForce 9600 GT | Between 40-60 FPS depending the race track, big slow down in sand ocean. Crash when using recording device (Fraps & Xfire) | Sonic1993 |
r7670 | Windows 7 x64 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Works totally fine. Only slowdown is on Sand Ocean, FPS drops to 42 max. | MegaJump |
Gameplay Videos
- Amusement Vision (Developer)
- Nintendo (Publisher)
- F-Zero (Series)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Pages calling VersionRevision template with SVN build numbers
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Video Backend (Config Required)
- Skip EFB Access from CPU (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU):
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games
- Racing games
- Multiplayer games