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Tales of Symphonia: Difference between revisions
m (→Testing: Needless vid card memory cleanup) |
(Updated all the old information. Removed certain settings that are not needed anymore. LLE fixes the music, and LLE on Thread greatly improves its speed. Last but not least, added my own testing.) |
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Line 17: | Line 17: | ||
== Problems == | == Problems == | ||
=== Music does not play correctly === | |||
If you use HLE to play the game, you´ll quickly notice that there´s instruments missing in the music that plays. | |||
The only solution to fix this problem, at the cost of speed, is to enable LLE. | |||
*NOTE: Enabling LLE on Thread greatly improves speed if you have a multicore CPU with atleast 3 cores. | |||
== Configuration == | == Configuration == | ||
Line 24: | Line 28: | ||
|idleskipping = | |idleskipping = | ||
|idleskippingnotes = | |idleskippingnotes = | ||
|dsplleonthread = | |dsplleonthread = Enable | ||
|dsplleonthreadnotes = | |dsplleonthreadnotes = Greatly increases speed if LLE is used. | ||
|hletheipll = | |hletheipll = | ||
|hletheipllnotes = | |hletheipllnotes = | ||
Line 32: | Line 36: | ||
|gfxbackend = | |gfxbackend = | ||
|gfxbackendnotes = | |gfxbackendnotes = | ||
|forcefilter = | |forcefilter = | ||
|forcefilternotes = | |forcefilternotes = | ||
|widescreenhack = | |widescreenhack = | ||
|widescreenhacknotes = | |widescreenhacknotes = | ||
|anisotropic = | |anisotropic = | ||
|anisotropicnotes = | |anisotropicnotes = | ||
|cpuefbaccess = | |cpuefbaccess = | ||
|cpuefbaccessnotes = | |cpuefbaccessnotes = | ||
|accuratetexturecache = | |accuratetexturecache = | ||
|accuratetexturecachenotes = | |accuratetexturecachenotes = | ||
|efbscaledcopy = | |efbscaledcopy = | ||
|efbscaledcopynotes = | |efbscaledcopynotes = | ||
|disablefog = | |disablefog = | ||
|disablefognotes = | |disablefognotes = | ||
|efbcopy = | |efbcopy = | ||
|efbcopynotes = | |efbcopynotes = | ||
|xfb = | |xfb = | ||
Line 62: | Line 66: | ||
|audiothrottle = | |audiothrottle = | ||
|audiothrottlenotes = | |audiothrottlenotes = | ||
|audiobackend = | |audiobackend = LLE | ||
|audiobackendnotes = | |audiobackendnotes = Fixes the music and sound effects. | ||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
Line 82: | Line 83: | ||
{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Full playable with LLE, Fire and Text boxes messed a bit. Rare lag on graphical intensive scenes (battle/worldmap)|tester=GothicIII}} | {{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Full playable with LLE, Fire and Text boxes messed a bit. Rare lag on graphical intensive scenes (battle/worldmap)|tester=GothicIII}} | ||
{{Test Entry|revision=7480|OS=Linux Ubuntu 10.04 Lucid Lynx x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce 8600 GT|result=All seems to work except for the BGM. It's choppy. Intro stutters as well. No lags observed.|tester=Chocwise}} | {{Test Entry|revision=7480|OS=Linux Ubuntu 10.04 Lucid Lynx x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce 8600 GT|result=All seems to work except for the BGM. It's choppy. Intro stutters as well. No lags observed.|tester=Chocwise}} | ||
{{ | {{Test Entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60fps constant with DSP HLE but at cause of sound glitches (music) when DSP LLE enable sound is fixed and game runs between 80-100%|tester=arcticmedia}} | ||
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=Game runs fullspeed at all times with LLE. Make sure you have LLE on Thread enabled to gain a great speedboost. The game only lags in ''certain'' menu´s.|tester=Garteal}} | |||
|} | |} | ||
Revision as of 18:08, 12 April 2012
Tales of Symphonia | |
---|---|
Developer(s) | Namco Tales Studio |
Publisher(s) | Namco |
Series | Tales |
Platform(s) | GameCube |
Genre(s) | Role-Playing |
Mode(s) | Single-Player, Multiplayer (Cooperative) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Tales of Symphonia is a video game first released for the Nintendo GameCube and later for the PlayStation 2 in Japan. It debuted in Japan on August 29, 2003, selling 953,000 copies, in Canada and the United States on July 13, 2004, and in Europe on November 19, 2004. The game received a Japanese-only PlayStation 2 release on September 22, 2004, selling 486,000 copies. It is the fifth mothership title in the Tales RPG series, and was the third game in the series to be officially released in the U.S., and the first to be released in Europe. Tales of Symphonia's characteristic genre name is To Resonate With You RPG. Tales of Symphonia takes place long before Tales of Phantasia (hence a distant prequel). The game sold 118,000 copies during its first two weeks of sales in the U.S. and went on to sell over 1.4 million copies worldwide.
A direct sequel titled Tales of Symphonia: Dawn of the New World was released for Wii.
Problems
Music does not play correctly
If you use HLE to play the game, you´ll quickly notice that there´s instruments missing in the music that plays. The only solution to fix this problem, at the cost of speed, is to enable LLE.
- NOTE: Enabling LLE on Thread greatly improves speed if you have a multicore CPU with atleast 3 cores.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
Audio Backend | LLE | Fixes the music and sound effects. |
Version Compatibility
The graph below charts the compatibility with Tales of Symphonia since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}