Mario Kart: Double Dash‼: Difference between revisions
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|series = ''Mario Kart'' | |series = ''Mario Kart'' | ||
|genre = Racing | |genre = Racing | ||
|modes = Single-Player, Multiplayer, Co-op | |modes = Single-Player, Multiplayer, Co-op, Online | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|size = 389 MB (compressed) / 1.4 GB (uncompressed) | |size = 389 MB (compressed) / 1.4 GB (uncompressed) |
Revision as of 05:43, 30 November 2012
Mario Kart: Double Dash‼ | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario Kart |
Platform(s) | GameCube |
Release date(s) | JP November 7, 2003 EU November 14, 2003 NA November 17, 2003 AUS November 19, 2003 |
Genre(s) | Racing |
Mode(s) | Single-Player, Multiplayer, Co-op, Online |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Kart: Double Dash. is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003. The game is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. It was succeeded by the console games Mario Kart DS and Mario Kart Wii in 2005 and 2008 respectively, and the arcade games in the Mario Kart Arcade GP series.
Problems
Music bug
When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use the DSP LLE recompiler.
Intro Video
The introduction video after the Lakitu does not play. The game will sit on a black screen waiting for the video to play, and it never will. Just press start to skip the video and go to the title screen. See issue 1302. With Dolphin 3.0-845 the video will show up if idle skipping is disabled but the sound is awful and it won't work with LLE. Same with the AX - HLE branch.
BBA Unsupported
Broadband Adapter emulation is supported as of 3.0-732 with the merger of the BBA branch.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6117 | Windows 7 x64 | Intel Core i7-930 @ 2.8GHz | nVidia GeForce GTX 480 | Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86 | Timmy112 |
r6512 | Windows 7 x64 | AMD Phenom II X2 550 @ 3.1GHz | ATI Radeon HD 4850 | Fully Playable: 60 FPS with DX11 plug-in, 2X AA and OpenCL Enabled | |
r7232 | Linux x86_64 (Mandriva 2010.2) | AMD Athlon II X4 620 @ 2.6GHz | nVidia GeForce 9800GT | Regular performance, speed ranging from 80% e 90% | |
r7278 | Mac OS X | Intel Core i5 @ 2.3GHz | Intel HD 3000 | Almost perfect, 50-60 FPS | NJP13254 |
r7442 | Windows 7 x64 | AMD Phenom II X4 910 @ 3GHz | AMD Radeon HD 6970 | 100% Speed, Perfect | FHaze |
r7482 | Windows 7 x86 | Intel Core 2 Quad Q8300 @ 3GHz | nVidia GeForce 9500GT | Works fine, but it's still pretty glitchy. Mario Kart Wii works way better, which is kind of ironic. | Rafaello Fareday |
r7484 | Windows 7 x64 | Intel Core i5-750 | nVidia GeForce GTX 260 | With DirectX11 perfect but bad performance with DX9 | TingPing |
r7574 | Mac OS X 10.6.7 | Intel Core 2 Duo T7300 @ 2GHz | ATI Mobility Radeon HD 2400 XT | Fully playable | Arzhur |
r7583 | Windows 7 x64 | Intel Pentium E2200 @ 2.2GHz | nVidia GeForce 7100 | Fully Playable, only 2 or 3 slow downs | |
r7590 | Windows 7 x86 | Intel Pentium @ 2GHz | AMD Radeon HD 6850 | Works fine, but not 100% full speed, maybe 85% | thegungames |
r7687 | Windows Vista x64 | Intel Mobile Core 2 Duo T @ 2.26GHz | nVidia GeForce 9400M | Works fine and is playable all time, but with any slowdowns. | Samake03 |
r7687 | Windows 7 x64 | AMD Athlon 64 X2 4400 @ 2.2GHz | nVidia GeForce GT 440 | Only 20-40 FPS, sometimes too slow | Endres |
^3.0 | Windows 7 x64 | AMD Turion 2 M520 @ 2.3GHz | ATI Radeon HD 4200 128MB | 50-60FPS with dx9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480 | Timmy112 |
^3.0 | Windows 7 x64 | Intel Celeron E3300 @ 3.5GHz | nVidia GeForce GT 240 | Works at full speed, 60 FPS most of the time. | EliasYFGM |
r7714 | Windows 7 x64 | Intel Core i3-370M @ 2.4GHz | AMD Radeon HD 6370M | Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed | |
^3.0 | Windows 7 x64 | Intel Core i7 2600K @ 3.6GHz | Intel HD 3000 | After changing audio emulation to LLE recompiler, the game work perfect. | 23732 |
3.0-370 | Windows 7 x64 | Intel Core i7-2600K @ 4.3GHz | nVidia GeForce GTX 465 | Playable: Very minor hitches when loading stages, but perfect 60 fps once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder | MarsEdge |
^3.0-201 | Windows Vista x86 | Intel Pentium 4 @ 3.0GHz | ATI Radeon X1300 | I'm unable to find the XAudio2 back-end at this time. Shading and light kind of takes away the textures. Seriously slow at around 15-30 FPS with all back-ends except Direct3D 11, which of course, is just slower. | Doubled-revolutions |
^3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | I'm unable to find the XAudio2 back-end at this time. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. | Doubled-revolutions |
3.0-415 | Windows 7 x86 | Intel Core i5-2300 @ 3GHz | nVidia GeForce GT 430 | Perfect, 60 FPS, 100% Speed. | MiniBolt |
3.0-419 | Windows 7 x64 | AMD Athlon II X4 640 @ 3GHz | ATI Radeon HD 5670 | Fully playable, 40~60 FPS | bruckxd |
3.0-692 | Windows 7 x64 | Intel Core i5-3570K @ 3.4GHz | Intel HD Graphics 4000 | Fully playable in single-player/2p co-op, 60 FPS; FPS halves in split screen; DX9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler. | soren121 |
3.0-692 | Windows 7 x86 | AMD Phenom II X4 810 Processor | ATI Radeon HD 4600 Series | The game runs fine with serious slow downs. I get around 20-30 FPS in game. After the start up sequence, the game hangs there until you press a button. | Goldtex |
^3.0 | Windows 7 x64 | Intel Core i7-3820QM @ 2.6GHz | nVidia GeForce GT 650M | Single player runs smoothly at 60 FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50 FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60 FPS and audio becomes choppy. | Pyro Paper Planes |
3.0-735 | Windows 7 x64 | Intel Core i7 2700K @ 3.5GHz | nVidia GeForce GTX 580 | Perfect | Drezus |
Gameplay Videos
See Also
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Mario Kart (Series)
- Japan (Release region)
- Europe (Release region)
- North America (Release region)
- Australia (Release region)
- 2003 (Initial release year)
- Racing (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- Co-op (Game mode)
- Online (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (OS): Linux
- Tested On (OS): macOS
- Tested On (GPU): Intel
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- GameCube games
- Racing games
- Multiplayer games
- GameCube Games with BBA-Modem Support