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The Simpsons Hit & Run: Difference between revisions
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-3350p @ 3.1GHz|GPU=nVidia GTX 650 Ti Boost 2 GB|result= Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60fps to a jittery 20 or below - On screen objects have little to no bearing on speed|tester=}} | |||
{{testing/entry|revision=3.0-177|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce 8800 GT|result=60 FPS. Prior versions get stuck at the loading screen.|tester=92.195.105.141}} | {{testing/entry|revision=3.0-177|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce 8800 GT|result=60 FPS. Prior versions get stuck at the loading screen.|tester=92.195.105.141}} | ||
{{testing/entry|revision=|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2500K @ 2.3GHz|GPU=ATI Radeon HD 3000|result=Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60 FPS|tester=189.181.189.99}} | {{testing/entry|revision=|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2500K @ 2.3GHz|GPU=ATI Radeon HD 3000|result=Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60 FPS|tester=189.181.189.99}} |
Revision as of 04:32, 30 June 2013
The Simpsons Hit & Run | |
---|---|
Developer(s) | Radical Entertainment |
Publisher(s) | Vivendi Games |
Series | The Simpsons |
Platform(s) | GameCube |
Release date(s) | NA September 16, 2003 EU October 31, 2003 JP December 25, 2003 |
Genre(s) | Action-adventure, Driving |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The Simpsons Hit & Run is an action-adventure video game based on the animated sitcom The Simpsons. It was released for the GameCube, Xbox, PlayStation 2, and Windows in North America on September 16, 2003, In Europe and Australia on October 31, 2003 and in Japan on December 25, 2003. The story and dialogue were crafted by writers from The Simpsons, with all character voices supplied by the actual cast.
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with The Simpsons Hit & Run since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5-367 | Windows 7 x64 | Intel Core i5-3350p @ 3.1GHz | nVidia GTX 650 Ti Boost 2 GB | Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60fps to a jittery 20 or below - On screen objects have little to no bearing on speed | |
^3.0-177 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce 8800 GT | 60 FPS. Prior versions get stuck at the loading screen. | 92.195.105.141 |
Unknown Revision | Mac OS X 10.7.2 | Intel Core i5-2500K @ 2.3GHz | ATI Radeon HD 3000 | Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60 FPS | 189.181.189.99 |
Gameplay Videos
- Radical Entertainment (Developer)
- Vivendi Games (Publisher)
- The Simpsons (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2003 (Initial release year)
- Action-adventure (Genre)
- Driving (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU): ATI
- Untested for 10000+ revisions
- GameCube games