Super Mario Galaxy 2: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = Super Mario Galaxy 2 | |title = Super Mario Galaxy 2 | ||
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*ATI cards /w anti-aliasing options enabled | *ATI cards /w anti-aliasing options enabled | ||
Use the OpenGL plug-in to avoid such. Disabling | Use the OpenGL plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed. | ||
===Music Cuts Out=== | ===Music Cuts Out=== | ||
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===Frame Limiting=== | ===Frame Limiting=== | ||
One should use the | One should use the "Use FPS for Limiting" option for this game. | ||
== Configuration == | == Configuration == | ||
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== Testing == | == Testing == | ||
{{Testing}} | {{Testing}} | ||
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Revision as of 12:52, 24 November 2010
Super Mario Galaxy 2 | |
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Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | Wii |
Genre(s) | Platform |
Mode(s) | Single-player, two player co-op |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
Problems
Freeze After Grand Star Levels
Dolphin will freeze on the completion of Grand Star levels. To prevent this: uncheck ALL sound options in the HLE DSP plug-in, play the entire grand star level, save, change the sound back to normal.
Framebuffer Errors
Framebuffer errors are occurring with the Direct3d plug-in (in releases including, r5460) on:
- Nvidia cards
- ATI cards /w anti-aliasing options enabled
Use the OpenGL plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed.
Music Cuts Out
Background music cuts out after a few minutes of play. As a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave.
Frame Limiting
One should use the "Use FPS for Limiting" option for this game.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | /wo some textures are not rendered properly |
Disable Fog | Off |
Testing
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Gameplay Videos
- Nintendo EAD Tokyo (Developer)
- Nintendo (Publisher)
- Mario (Series)
- Pages with redlink series
- Platform (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Scaled EFB Copy (Config Required)
- Disable Fog (Config Required)
- Action-adventure games
- Wii games