The Last Story: Difference between revisions
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|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Fixes transparent 3D models | |efbcopynotes = Fixes transparent 3D models | ||
|accuratetexturecache = Balance (Middle) | |||
|accuratetexturecachenotes = Reduce DoF Blur | |||
|pal60 = Enabled | |pal60 = Enabled | ||
|pal60notes = Needed for the game to start. | |pal60notes = Needed for the game to start. |
Revision as of 12:25, 26 July 2014
The Last Story | |
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Developer(s) | Mistwalker, AQ Interactive |
Publisher(s) | NA XSEED Games JP/EU/AUS Nintendo |
Platform(s) | Wii |
Release date(s) | JP January 27, 2011 AUS February 23, 2012 EU February 24, 2012 NA August 14, 2012 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Co-op (6) |
Input methods | Wii Remote + Nunchuk, Classic Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The Last Story (ラストストーリー, Rasuto Sutōrī) is a JRPG for the Wii console from Hironobu Sakaguchi that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players.
Problems
Overly Bright Areas
Fog in this game affects lightning, sometimes it can be too bright. If the fog is disabled - it's too dark. Also if the fog is enabled there will be dark reflections on the water. Sometimes these problems can be resolved by toggling per-pixel lightning. Loading a savestate may disable fog as a byproduct, for a quicker method to disable it.
Clothes Textures Missing
Parts of the body and clothing are missing. Enable "EFB Copies to RAM" to fix this.
- NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armour, etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
- The "Enable Hotkeys" setting, found in the Graphics settings, under the Advanced tab, can be used to speed up this process. With hotkeys enabled, press "5" to toggle between EFB to Texture and EFB to Ram.
- Models may partially load when loading a game save,even when EFB to RAM is set.This can be fixed by changing the dyes of the clothing worn by the characters.Also saves states seems to keep the EFB copies in memory so when the clothes are fully rendered and a state is saved,loading that state load the same models,whether EFB is set to Texture or RAM.
DoF Blur
The games' depth of field effect sometimes seems to go awry, blurring foreground elements instead of background elements. Usually this only manifests as temporary weird blurs during cinematic scenes, but it can become stuck and cause severe blurring in game. If it becomes stuck in gameplay, you can create then use a savestate (Shift+F1 then F1) to get rid of it.
Freezes
The game seems to freeze when no input is detected or the game goes idle for a while. This is caused by the CPU thread being out of sync with the GPU thread. Set CPU emulator engine to JITIL and locking threads to core reduces the occurrence greatly. Disabling Dual Core fixes the problem completely. For builds 3.5-646 and newer,checking Synchronize GPU thread in the game's properties fixes this issue.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Balance (Middle) | Reduce DoF Blur |
Wii
Config | Setting | Notes |
---|---|---|
Use PAL60 Mode (EuRGB60) | Enabled | Needed for the game to start. |
Version Compatibility
The graph below charts the compatibility with The Last Story since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6505 | Windows 7 | AMD Phenom X4 965 | ATI Radeon HD 4870 | Dolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG | IcemanSR |
r6505 | Windows 7 x64 | Intel Core i5-2500K @ 4.5GHz | AMD Radeon HD 6870 | PAL version tested; Used 6505 by Lectrode, which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) | Garteal |
3.0 | Linux x86_64 | Intel Core i5 | ATI Radeon HD 5700 | Playable (60 FPS) | tomtoom |
3.0 | Windows 7 | Intel Core i5-2500 | nVidia GeForce 560 Ti | Playable (25-30 FPS) | Deathykins |
3.0-415 | Windows 7 | Intel Core i7-2600K | nVidia GeForce GTX 580 | Playable (30 FPS, sometimes fall to 21 FPS.) | dnishimura |
3.0-763 | Windows 7 x64 | Intel Core i5-2450M | AMD Radeon HD 7610M | Playable, 30 FPS | Chinmorph |
3.0-766 | Mac OS X 10.8.1 | Intel Core i7 @ 2.7GHz | nVidia GeForce GT 650M | Playable, 60 FPS | TresCoole |
3.5-127 | Windows 7 x64 | Intel Core i5-2500k | AMD Radeon HD 5670 | The Last Story on Dolphin Emulator | LaImpetoOscuro |
3.5-269 | Windows XP | Athlon II X2 215 @ 3.56GHz | nVidia GeForce 440 | Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cut-scenes - better set "EFB Copies to texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it. | †.fl.l). |
^3.5-141 | Windows 7 x64 | AMD Phenom II 955 BE @ 3.2GHz | AMD Radeon HD 6850 | Playable (30 FPS). Slowdown in huge areas (15-30 FPS). | ramaGZ. |
4.0 | Windows 7 x64 | AMD APU A10-7700K | AMD Radeon R7 Series | Minor FPS Drops, 2xIR | Zcair |
4.0.2 | Windows 7 x64 | Intel Core i5-3570k | AMD Radeon HD 7870 | Graphics Settings Lowered to run in full 60 FPS | Zcair |
Gameplay Video
- Mistwalker (Developer)
- AQ Interactive (Developer)
- XSEED Games (Publisher)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- Nintendo (Publisher)
- 2011 (Initial release year)
- Action role-playing (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- 6 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Use PAL60 Mode (EuRGB60) (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU):
- Tested On (OS): macOS
- Tested On (Release): 4.0
- Tested On (Release): 4.0.2
- Untested for 10000+ revisions
- Wii games