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Paper Mario: The Thousand-Year Door: Difference between revisions
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== Patches == | == Patches == | ||
=== 16:9 Aspect Ratio (Widescreen) AR Codes === | === 16:9 Aspect Ratio (Widescreen) AR Codes === | ||
===== NTSC ===== | ===== NTSC[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2376] ===== | ||
<pre>QDFE-2YZG-3UUTV | <pre>16:9 Aspect Ratio (Widescreen) [Ralf] | ||
KM5C-6HZ3-P1PWV | QDFE-2YZG-3UUTV | ||
KM5C-6HZ3-P1PWV | |||
16:9 Aspect Ratio v2 (Widescreen) [Ralf] | |||
M19B-2YV4-DD69Q | |||
R28G-BV5F-Y03GE | R28G-BV5F-Y03GE | ||
KM5C-6HZ3-P1PWV</pre> | KM5C-6HZ3-P1PWV</pre> | ||
===== PAL ===== | ===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2025] ===== | ||
<pre>1B5R-W5AR-196Q0 | <pre>16:9 Aspect Ratio (Widescreen) [Ralf] | ||
R9XG-VQJ9-HD7T9 | 1B5R-W5AR-196Q0 | ||
R9XG-VQJ9-HD7T9 | |||
16:9 Aspect Ratio v2 (Widescreen) [Ralf] | |||
7ZT7-QH3Q-QNB6A | |||
WQQH-F789-00FB6 | WQQH-F789-00FB6 | ||
R9XG-VQJ9-HD7T9</pre> | R9XG-VQJ9-HD7T9</pre> |
Revision as of 07:40, 27 May 2015
Paper Mario: The Thousand-Year Door | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Paper Mario |
Platform(s) | GameCube |
Release date(s) | JP July 22, 2004 NA October 11, 2004 EU November 12, 2004 AUS November 18, 2004 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth Mario RPG and the second in the Paper Mario series.
Patches
16:9 Aspect Ratio (Widescreen) AR Codes
NTSC[1]
16:9 Aspect Ratio (Widescreen) [Ralf] QDFE-2YZG-3UUTV KM5C-6HZ3-P1PWV 16:9 Aspect Ratio v2 (Widescreen) [Ralf] M19B-2YV4-DD69Q R28G-BV5F-Y03GE KM5C-6HZ3-P1PWV
PAL[2]
16:9 Aspect Ratio (Widescreen) [Ralf] 1B5R-W5AR-196Q0 R9XG-VQJ9-HD7T9 16:9 Aspect Ratio v2 (Widescreen) [Ralf] 7ZT7-QH3Q-QNB6A WQQH-F789-00FB6 R9XG-VQJ9-HD7T9
Problems
Glitched transitions
Most transition effects will show only garbage. Change EFB Copies to RAM to prevent that.
JITIL Crashes
JITIL causes crashes at battles. Use JIT to prevent that. Fixed in recent development builds.
Professor Frankly's Gate
The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door. Fixed in 4.0-707.
Background During Pageflip
In the castle in Chapter 1, and there's this switch puzzle where Koops are used to hit a block. Walls become improperly transparent behind where the stairs move to. Refer issue 6196. Fixed in 4.0-707.
Improper Water Effect
After Stone Key Quiz and going through a pipe into the sewers, the water reflections are a bit messed up depending on where you walked. Refer issue 6154. Fixed in 4.0-707.
Chapter 3 Posters
In Chapter 3, when you peel the posters off the walls, they show up improperly and look weird, sometimes casting blackness over the wall, sometimes showing up as a tiny piece of a poster, and sometimes drawing over geometry they shouldn't be. Refer issue 6211. Fixed in 4.0-707.
Punies
The Punies may display incorrectly on all backends. EFB to Texture displays garbage, while EFB to RAM shows the Punies but distorts them. It only happens when they are standing still, and seems to happen more when they are facing left and not right. See issue 6168. There is a workaround using a custom texture to replace the garbage. Fixed in 4.0-3610.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Paper Mario: The Thousand-Year Door since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r890 | Windows | Intel Core 2 Duo E8400 @ 4GHz | nVidia GeForce 9800 GTX+ | Paper Mario The Thousand Year Door on PC - Dolphin emulator | 4y4u |
r4341 | Windows Vista x86 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA G35 | Playable: 30-70 FPS, some slowdowns in big areas. | |
r4598 | Windows Vista x86 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Playable: 40-60 FPS, minor glitches and slowdowns in big areas. | |
r6537 | Windows 7 x64 | AMD Phenom II X2 @ 3.1GHz | ATI Radeon HD 4850 | Playable: 60 FPS with OpenGL plug-in, 4X AA and OpenCL Enabled | |
r6541 | Windows 7 x86 | AMD Athlon II X2 @ 2.81GHz | nVidia GeForce GT 240 | Crashes at random points: 60 FPS with any plug-in | |
r7442 | Windows 7 x64 | Intel Core i5 @ 2.8GHz | nVidia GeForce GTX 470 | Runs at 60 FPS has some Sound and Graphical Issues | Dario64 |
3.0 | Windows 7 x64 | Intel Core i5 @ 2.5GHz | ATI Radeon HD 5770 | Crashes at random points: 60 FPS with any plug-in | |
r7719 | Windows 7 x64 | Intel Core i3 @ 2.53GHz | Intel GMA X4500HD | Runs at 60 FPS, slowdowns in big areas and minor graphical issues | CoolKirby |
3.0-188 | Windows 7 x64 | Intel Core i5 @ 2.8GHz | AMD Radeon HD 6450 | Very playable. The above graphical glitches have been dealt with (using the above configuration). 60 FPS, but with very minor sound hiccups. | Cynical |
3.0-191 | Windows 7 x64 | Intel Core i3 @ 2.53GHz | Intel GMA X4500HD | Almost perfect, crashes sometimes, sound is near perfect on LLE | CoolKirby |
3.0-235 | Windows 7 x64 | Intel Core 2 Extreme QX9770 @ 3.2GHz | ATI Radeon HD 4870x2 | 60fps constant but minor sound issue | arcticmedia |
3.0-371 | Windows 7 x64 | AMD Phenom X4 955 @ 3.2GHz | nVidia GeForce 550 Ti | 60 FPS consistently on DX11 with DSP HLE, occasional slowdowns to about 50 FPS with accompanying sound hiccups, but completely playable | |
3.0-415 | Windows 7 x86 | AMD Phenom X2 555 @ 3.4GHz | AMD Radeon HD 6870 | 50-60 FPS consistently on DX9, occasional slowdowns, sound issues and (rarely) major bugs like dialogs which don't come, but completely playable. | Haykel |
3.0-632 | Windows 7 x64 | Intel Core i5-2500K | nVidia GeForce 560 | Crashes at random points: 60 FPS+ with any plug-in with both x86 and x64. | ragereaver |
3.0-688 | Windows 7 x64 | Intel Core i7-2600K | nVidia GeForce 680 | Constant random crashes. Performance wise it's perfectly playable. 60 FPS+ | |
3.0-688 | Windows 7 x64 | Intel Core i7-2670QM | nVidia GeForce GT 540M | Good and playable. Used to be slow but I've changed some settings on my PC to fix. Occasional audio bugs, but not terribly bad. | |
3.0-801 | Windows 7 x64 | Intel Core 2 Quad Q9550 | nVidia GeForce 560 Ti | Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects. | |
3.0-863 | Windows 7 x64 | Intel Core i7-3770 @ 3.4Ghz | nVidia GeForce GTX 670 | Audio glitches with non-LLE, perfect with LLE. No slowdowns even at higher resolutions (720p). Water at Schwonk Fortress and Punies in the Great Tree still produce graphical errors. EFB to Ram reduces the graphical glitches of the punies to minor at best. Game is 100% playable in it's current state. | |
3.5 | Windows 8 x64 | Intel Core i5-3570K @ 3.4GHz | nVidia GeForce GTX 560 Ti | Really smooth on Direct3D9, unlike many 3.5-x builds I tried which caused random slowdowns all over the place. Use LLE audio to fix various sound issues. To get LLE to work with this 3.0 build, I downloaded dsp_coef.bin and dsp_rom.bin from the Dolphin Source and placed it in ./User/GC/. Dolphin will display a warning when launching a ROM saying sound will be garbled because of a wrong hash, but it will be perfectly fine so just press No and play. You can download 3.0-936 from the Dolphin Old Builds. | dani |
3.5-79 | Windows 7 x64 | Intel Core 2 Quad Q9550 @ 2.8Ghz | nVidia GeForce GTX 560 Ti | Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system. | |
^3.5 | Windows Vista x86 | Intel Pentium 4 @ 3.2GHz | Intel GMA 82945G | 12~15 FPS outside, 20~25 FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings. | Wiigeek336 |
^3.5 | Windows 7 x64 | AMD FX-4130 @ 4.2GHz | nVidia GeForce GTX 550 Ti | Runs at a smooth 60 FPS in everything but transitions, and in some cut-scenes with big effects. | |
3.5-367 | Windows 7 x64 | AMD Phenom II 1090T @ 3.8GHz | nVidia GeForce GTX 570 DCII | Runs at 60 FPS. GFX Settings: OpenGL, 4xAA, EFB to RAM no Cache, Fog Disable, OpenCL Texture Decoder(EXPERIMENTAL). Dolphin Configuration: Dual Core ON, Idle Skipping ON, Framelimit: AUDIO, Limit using FPS, DSP HLE emulation using XAudio2. |
ColonelSeven |
3.5-392 | Windows 7 x64 | Intel Core i5-3570K | nVidia GeForce 560 Ti | 100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable. | Herpderpus |
3.5-397 | Windows 7 x86 | Intel Core i7-3820QM @ 2.7GHz | AMD FirePro M2000 | Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution. | Shirsakbc |
3.5-402 | Windows 7 x64 | Intel Core i7-3770 @ 3.4GHz | nVidia GeForce GTX 680 | Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound. | StarDave |
3.5-1159 | Windows 7 x64 | Intel Pentium G860 | AMD Radeon HD 7770 | Playable at mostly full speed at 1.5x native, D3D9; and using the new DSP HLE emulation. Minor visual glitch with reflective water. No apparent audio problems that existed with HLE in older builds. | |
3.5-1558 | Windows 7 x64 | Intel Core 2 Quad Q9550 @ 3.4GHz | nVidia GeForce GTX 660 Ti | Playable: 60 FPS with OpenGL (1920x1080, 9x SSAA); 60 FPS with DirectX 9. Enabling Vsync on DX9 seems to cut the framerate down to 35-40 FPS, and DirectX 11 exhibits the same behavior regardless of Vsync setting (driver bug?). HLE audio gets distorted after playing for around two hours and CPU is too slow for LLE. | |
3.5-1558 | Mac OS X 10.8.4 | Intel Core 2 Quad Q9550 @ 3.4GHz | nVidia GeForce GTX 660 Ti | Playable: 50-60 FPS (1920x1080). HLE audio stutters since it's not constantly full speed. | |
3.5-1558 | Windows 7 x64 | Intel Core i7 4650U | Intel HD Graphics 5000 | Playable: 55-60 FPS with DirectX 9 or 11 (1440x900, without AA); 35-60 FPS with OpenGL. LLE audio works well. | |
3.5-1558 | Mac OS X 10.8.4 | Intel Core i7-4650U | Intel HD Graphics 5000 | Not really playable; 30-45 FPS. | |
4.0.2 | Windows 7 x68 | Intel Celeron G1610 @ 2.6GHz | Intel HD Graphics | Playable. Glitches even with BBox = true. 40 FPS | hivaoa |
4.0-2109 | Windows 7 x64 | AMD FX-4300 @ 4GHz | AMD Radeon R7 260x | Very Playable. Constant 60 FPS with all enhancements maxed. No problems using HLE. | Period |
4.0-4149 | Windows 7 x64 | AMD Phenom II x4 965 BE @ 3.4GHz | nVidia GeForce GTX 660 | Playable. FPS drops to 50% when using Paper Mode and as well when the Boo Hoos enter invisible mode. | Kenny |
4.0-5839 | Windows 10 Preview x64 | AMD Athlon II X4 650 @ 3.2GHz | ATI Radeon HD 4200 | Game runs perfect at a constant 60FPS at all times using the Direct3D renderer. Using the OpenGL renderer causes a significant slowdown and is not recommended. No graphical errors at all on either graphics renderer. | Byteandahalf |
^4.0-5124 | Mac OS X 10.9.2 | Intel Core i5 @ 1.4GHz | Intel HD Graphics 5000 | Game runs near perfect, mostly at 60FPS however does slow down when using paper abilities. A couple of minor graphics errors throughout the game. However, game is not completable as it hangs indefinitely on the final boss fight. | SirSpanky |
4.0-6153 | Windows 8 x64 | Intel Core i7 @ 4GHz | nVidia GeForce GTX 970 | Using Direct3D, game runs smoothly throughout, minor (non-consistent) glitches in paper transitions, small FPS drop during bridge over Petalburg river appearance. OpenGL NOT recommended. | Canopenerdude |
Gameplay Videos
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- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Paper Mario (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2004 (Initial release year)
- Role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): Intel
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (OS): macOS
- Tested On (Release): 4.0.2
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games