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Gun: Difference between revisions
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m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->") |
(→Problems: add note about 16:9 support, remove problem fixed before 4.0) |
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== Problems == | == Problems == | ||
=== 16:9 === | |||
This game has 16:9 display capability, but requires setting the game to "Widescreen" mode in the game's internal options, and setting Dolphin's Aspect Ratio to "Force 16:9". Using the widescreen hack is not recommended, as it will cause graphical glitches. | |||
=== Boot Screen Glitch === | === Boot Screen Glitch === | ||
The boot screen with the credits appears as a series of squares in OpenGL. In Direct3D, it appears correctly, but crammed into the top left corner. This bug was recorded in {{revision|4.0-3583}}, but has been seen in previous versions of at least {{revision|4.0}}. Fixed for OpenGL in {{revision|4.0-4603}}, but still broken in D3D. | The boot screen with the credits appears as a series of squares in OpenGL. In Direct3D, it appears correctly, but crammed into the top left corner. This bug was recorded in {{revision|4.0-3583}}, but has been seen in previous versions of at least {{revision|4.0}}. Fixed for OpenGL in {{revision|4.0-4603}}, but still broken in D3D. | ||
{{image|GunBoot.png|OpenGL: The mosaic effect}} | {{image|GunBoot.png|OpenGL: The mosaic effect}} | ||
{{image|GunBoot2.png|Direct3D: Almost there...|br}} | {{image|GunBoot2.png|Direct3D: Almost there...|br}} | ||
== Configuration == | == Configuration == |