Super Mario Sunshine: Difference between revisions
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Downloaderr (talk | contribs) m (Just added a line to help people fix any goo problems.) |
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*The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this. | *The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this. | ||
*Overall to avoid goo issues altogether, just keep "Scaled EFB Copy" checked, "Force Texture Filtering" unchecked, and "EFB to RAM" instead of "EFB to Texture" '''BEFORE''' starting a scenario that involves goo. | *Overall to avoid goo issues altogether, just keep "Scaled EFB Copy" checked, "Force Texture Filtering" unchecked, and "EFB to RAM" instead of "EFB to Texture" '''BEFORE''' starting a scenario that involves goo. | ||
*Setting the Texture Cache Accuracy to safe can also prevent missing goo textures. | |||
{{image|SMS_No_Sludge_2.png|Goo erased by anisotropic filtering and/or other filtering enabled.}} | {{image|SMS_No_Sludge_2.png|Goo erased by anisotropic filtering and/or other filtering enabled.}} | ||
{{image|SMS Sludge D3D.png|Some of the goo is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}} | {{image|SMS Sludge D3D.png|Some of the goo is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}} |