The Legend of Zelda: Four Swords Adventures: Difference between revisions

Jump to navigation Jump to search
m (Undo revision 113953 by Jhonn (talk))
Line 27: Line 27:


== Problems ==
== Problems ==
=== Freeze ===
Game can sometimes freeze up.


=== Moon Gate Crash ===
=== Multiple GBAs ===
The game crashes when entering a Moon Gate, or operates very slowly under some versions. Can be resolved by enabling, Skip CPU EFB Access.


=== Can't Hold Button ===
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.
In the game, there are events that require holding a button such as pulling a switch. It may not be possible to hold it for long enough because the button press is disrupted among frames. This problem can be avoided by disabling "idle skipping" in the configuration or by using VBA-M as the controller.


=== Pixel Shader from Byte Code ===
=== HLE audio hang at Menu in Navi's Trackers mode (Japanese version) ===
With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151".
Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly
 
=== GBA Link Hang at Menu in Navi's Trackers mode (Japanese version) ===
Using Dolphin and VBA-M as detailed above, one can connect a GBA as a controller in Navi's Trackers mode exclusive to the Japanese version of the game. Connecting at least one GBA makes the game proceed, with Tetra presenting a tutorial followed by a stage select. The GBA screen tells you to look at TV, and disconnecting causes the game to go back to the "awaiting GBA connection" screen with Tetra. Once you select one stage, you're asked to write your name and focus is lost from TV. When you do, the GBA screen tells you to look at TV, yet the focus isn't back.
 
The game hangs effectively here, but with animations and music still running both on GBA and GC. The game won't respond if you disconnect a GBA at this stage. This bug makes reaching in-game in Navi Trackers mode with the Dolphin/VBA-M impossible.


=== {{s}}HLE Sound Hang{{/s}} ===
=== {{s}}HLE Sound Hang{{/s}} ===