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Xenoblade Chronicles: Difference between revisions
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(There's NO proof the stuttering is related to that, and even then, there's no solution listed (the solution is to use Direct3D, not OpenGL)) |
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=== Stuttering === | === Stuttering === | ||
Using Direct3D instead of instead of OpenGL may reduce stuttering and lag. It is currently unknown if this stuttering is related to the "Shader Compilation Stuttering" above. However using Dolphin Ishiiruka's Async option in Direct3D seems to help this issue quite a bit. | Using the Direct3D instead of instead of OpenGL graphic backend may drastically reduce stuttering and lag. It is currently unknown if this stuttering is related to the "Shader Compilation Stuttering" above. However, using Dolphin Ishiiruka's Async option in Direct3D seems to help this issue quite a bit. | ||
=== Missing Screenshots when Saving Game === | === Missing Screenshots when Saving Game === |