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House of the Dead: Overkill: Difference between revisions
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
== Dual Core Problems == | |||
Using dual core mode causes various graphics warping with the OpenGL backend, and a crash with the Vulkan back-end. Refer {{Issue|9940}}/{{Issue|9948}}. | |||
=== Double Images === | === Double Images === | ||
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}}}} | }}}} | ||
== | == Enhancements == | ||
=== Anti-aliasing Blur === | === Anti-aliasing Blur === | ||
With Dolphin {{revision|3.0}} through {{revision|3.0-773}}, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions. | With Dolphin {{revision|3.0}} through {{revision|3.0-773}}, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions. | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|dualcore = Off | |||
|dualcorenotes = Avoid graphics issues / crashing | |||
}} | }} | ||
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{{VersionCompatibilityVersion|4.0-6974|***|Story mode crashes after loading}} | {{VersionCompatibilityVersion|4.0-6974|***|Story mode crashes after loading}} | ||
{{VersionCompatibilityVersion|4.0-6982|*****|Story mode error fixed}} | {{VersionCompatibilityVersion|4.0-6982|*****|Story mode error fixed}} | ||
{{VersionCompatibilityVersion|5.0|****|Graphics problems with dual core, likely since before this revision}} | |||
{{VersionCompatibilityVersion|5.0-1339|****|IOS HLE can't get absolute path issue}} | |||
{{VersionCompatibilityVersion|5.0-1389|****|IOS HLE can't get absolute path issue fixed}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||