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F-Zero GX: Difference between revisions
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(→Emulation Information: needs force 16:9 for widescreen) |
(→Missing Boulder Shadows: update logicop issue, the shadows do work in master on windows 10 now) |
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== Emulation Information == | == Emulation Information == | ||
=== Missing Boulder Shadows === | === Missing Boulder Shadows === | ||
In Chapter 2 of F-Zero GX, the boulders that roll across the track | In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}. | ||
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}} | {{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}} | ||
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}} | {{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}} |