The Legend of Zelda: The Wind Waker: Difference between revisions
Jump to navigation
Jump to search
(→EU: updated PAL code (the previous code was broken)) |
(General maintenance with AutoWikiBrowser) |
||
Line 8: | Line 8: | ||
|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller, Game Boy Advance | |input = GameCube Controller, Game Boy Advance | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-the-wind-waker--25929 | ||
}} | }} | ||
Line 421: | Line 421: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3972|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 285|result=The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. [ | {{testing/entry|revision=3972|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 285|result=The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. [https://www.youtube.com/watch?v=QZB36GiccO8 The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD)]|tester=darkl3ad3r}} | ||
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 2.66 GHz|GPU=NVIDIA GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes.|tester=}} | {{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 2.66 GHz|GPU=NVIDIA GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes.|tester=}} | ||
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Pentium @ 2.1 GHz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}} | {{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Pentium @ 2.1 GHz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}} |