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Super Smash Bros. Brawl: Difference between revisions
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(Subspace Emissary Videos - cleaned up the grammar a bit and made it a little less ranty.) |
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===Graphics=== | ===Graphics=== | ||
*After winning a stage in classic mode, a green rectangle is visible. ({{issue|2828}}) | *After winning a stage in classic mode, a green rectangle is visible. ({{issue|2828}}) | ||
===Audio=== | |||
*Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds until you find one that is tolerable, or use the DSP LLE audio engine. Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are [http://forums.dolphin-emulator.com/showthread.php?tid=3823 on this forum thread] The music glitches will always end when a new music track is played; so any music problems you encounter will end with the current fight, when you leave the menus, or when you play another track in the sound test. | |||
===Corrupt Results Display=== | ===Corrupt Results Display=== | ||
The post battle stats are corrupt, refer {{issue|2697}} and {{issue|803}}. In random cases, the credits screen (after beating classic mode) may suffer from the same issue. | *The post battle stats are corrupt, refer {{issue|2697}} and {{issue|803}}. In random cases, the credits screen (after beating classic mode) may suffer from the same issue. | ||
<div style="float:left;">[[File:Super Smash Bros. Melee-Corrupt Stats.jpg|thumb|300px|Corrupt]]</div> | <div style="float:left;">[[File:Super Smash Bros. Melee-Corrupt Stats.jpg|thumb|300px|Corrupt]]</div> | ||
<div style="float:left;">[[File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|thumb|300px|Appropriate]]</div><div style="clear:both;"></div><div style="clear:both"><div> | <div style="float:left;">[[File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|thumb|300px|Appropriate]]</div><div style="clear:both;"></div><div style="clear:both"><div> | ||
===Subspace Emissary Videos=== | ===Subspace Emissary Videos=== | ||
Many ISOs avaiable on torrents and file hosters are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these ISOs most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to use a full unaltered ISO (Dual Layer Disc, 8.5 GB), specifically a legal backup of your own retail disc. | *Many ISOs avaiable on torrents and file hosters are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these ISOs most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to use a full unaltered ISO (Dual Layer Disc, 8.5 GB), specifically a legal backup of your own retail disc. | ||
===Master Pieces=== | ===Master Pieces=== | ||
*Master Piece games fail to load. Emulator freezes on a black screen: FPS 0, VPS 60 Speed 100%. This is caused by Dolphin not supporting soft resets within games; Metroid Prime Trilogy also contains this issue. | |||
===Controls=== | ===Controls=== | ||
*Various controller and Wiimote problems including conflictions and un-responsive controls occur when the Wiimote isn't connected to slot one. If both controller types are present, clear GC pad settings from device one in the GC configuration menu, move all GC pads to slots 2-4 in the same menu, and re-sync the Wiimote. | |||
=== | ===Saving Screenshots=== | ||
The game | *The game crashes when you take a screenshot; (use Dolphin's screen shot tool instead). | ||
===Cutscene=== | ===Cutscene=== | ||
Sometimes cutscenes are very slow even if the framerate 60 and the gamespeed is 100% | |||
===Broken Revisions=== | ===Broken Revisions=== | ||
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*With {{revision|4341}} through {{revision|4706}} the game is broken, but symptoms are currently unclear. | *With {{revision|4341}} through {{revision|4706}} the game is broken, but symptoms are currently unclear. | ||
== | ===Homebrew=== | ||
Moveset swaps don't seem to work and crashes | Moveset swaps don't seem to work and crashes on the character selection screen or when a character is chosen | ||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|dualcore | |dualcore = | ||
|dualcorenotes | |dualcorenotes = | ||
|idleskipping | |idleskipping = | ||
|idleskippingnotes | |idleskippingnotes = | ||
|dsplleonthread | |dsplleonthread = | ||
|dsplleonthreadnotes | |dsplleonthreadnotes = | ||
|hletheipll | |hletheipll = | ||
|hletheipllnotes | |hletheipllnotes = | ||
|cpuengine | |cpuengine = | ||
|cpuenginenotes | |cpuenginenotes = | ||
|gfxbackend | |gfxbackend = | ||
|gfxbackendnotes | |gfxbackendnotes = | ||
|forcefilter | |forcefilter = | ||
|forcefilternotes | |forcefilternotes = | ||
|widescreenhack | |widescreenhack = | ||
|widescreenhacknotes | |widescreenhacknotes = | ||
|cpuefbaccess | |cpuefbaccess = | ||
|cpuefbaccessnotes | |cpuefbaccessnotes = | ||
|accuratetexturecache = | |accuratetexturecache = | ||
|accuratetexturecachenotes = | |accuratetexturecachenotes = | ||
|efbscaledcopy | |efbscaledcopy = | ||
|efbscaledcopynotes | |efbscaledcopynotes = | ||
|disablefog | |disablefog = | ||
|disablefognotes | |disablefognotes = | ||
|efbcopy | |efbcopy = RAM (cache enabled) | ||
|efbcopynotes | |efbcopynotes = Corrects "Corrupt Results Display" issue. | ||
|xfb | |xfb = | ||
|xfbnotes | |xfbnotes = | ||
|realxfb | |realxfb = | ||
|realxfbnotes | |realxfbnotes = | ||
|dspengine | |dspengine = | ||
|dspenginenotes | |dspenginenotes = | ||
|hleaudio | |hleaudio = | ||
|hleaudionotes | |hleaudionotes = | ||
|dtkmusic | |dtkmusic = | ||
|dtkmusicnotes | |dtkmusicnotes = | ||
|jitdynarec | |jitdynarec = | ||
|jitdynarecnotes | |jitdynarecnotes = | ||
|audiothrottle | |audiothrottle = | ||
|audiothrottlenotes | |audiothrottlenotes = | ||
|audiobackend | |audiobackend = | ||
|audiobackendnotes | |audiobackendnotes = | ||
|hacks | |hacks = | ||
|hacksnotes | |hacksnotes = | ||
|projectionhack | |projectionhack = | ||
|projectionhacknotes | |projectionhacknotes = | ||
|patches | |patches = | ||
|patchesnotes | |patchesnotes = | ||
}} | }} | ||
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{{Test Entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=AMD Radeon HD4870 512MB|result=Working at 45-60fps. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}} | {{Test Entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=AMD Radeon HD4870 512MB|result=Working at 45-60fps. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}} | ||
{{Test Entry|revision=7546|OS=Mac OS 10.6.7 x64|CPU=Intel Core 2 Duo @2.2Ghz|GPU=nVidia GeForce 9400 256MB|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coinshoot are broken/appear as barcodes.|tester=}} | {{Test Entry|revision=7546|OS=Mac OS 10.6.7 x64|CPU=Intel Core 2 Duo @2.2Ghz|GPU=nVidia GeForce 9400 256MB|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coinshoot are broken/appear as barcodes.|tester=}} | ||
{{Test Entry|revision=7598|Windows 7 x64|Quad-Core Intel Xeon @ 2.8 GHz|GPU=ATI Radeon HD 5770|result=Various Audio Cutouts|tester=SephirothFanatic}} | |||
|} | |} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
*[http://www.youtube.com/watch?v=hzHz3_xoIdg Super Smash Bros. Brawl (1080p HD) Dolphin Wii Emulator ] | *[http://www.youtube.com/watch?v=hzHz3_xoIdg Super Smash Bros. Brawl (1080p HD) Dolphin Wii Emulator ] | ||
http://www.youtube.com/watch?v=R9u_BJXRyuI | *http://www.youtube.com/watch?v=R9u_BJXRyuI | ||
== See also == | == See also == |