Kirby Air Ride: Difference between revisions
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m (→Audio Issues: Grammar) |
(Fixed up description, release dates, and added DSP-LLE (as said by the forum thread).) |
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Kirby Air Ride.jpg|300px]] | |||
|developer = HAL Laboratory | |developer = HAL Laboratory | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = ''Kirby'' | |series = ''Kirby'' | ||
|genre = Racing | |released = {{vgrelease |JP=June 9, 2003|NA=October 13, 2003|EU=February 20, 2004|AUS=March 30, 2004}} | ||
|modes = Single-Player, Multiplayer | |genre = Racing | ||
|modes = Single-Player, Multiplayer | |||
|platforms = [[GameCube]] | |platforms = [[GameCube]] | ||
|input = GameCube Controller | |input = GameCube Controller | ||
}} | }} | ||
'''''Kirby Air Ride''''' is a 2003 racing video game developed by HAL Laboratory and published by Nintendo for the Nintendo [[GameCube]] video game console starring Kirby, one of HAL's characters. | '''''Kirby Air Ride''''' is a 2003 racing video game developed by HAL Laboratory and published by Nintendo for the Nintendo [[GameCube]] video game console starring Kirby, one of HAL's characters. The game supports 4 players, and was the first GameCube title to support LAN play using broadband adapters and up to four GameCube systems. | ||
Kirby Air Ride | In Kirby Air Ride, players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames on vehicles from the Kirby universe, such as the warpstar. The vehicles use very simple controls: no input is necessary for the craft to move forward, the analog stick is used to steer, and one button performs all functions, including braking, charging up for a boost, sucking in nearby enemies, and gliding. The game has three modes, and each has a "checklist" of list of hidden challengers for the player to discover, which unlocks additional tracks, characters, and items. | ||
== Problems == | |||
=== Audio Issues === | === Audio Issues === | ||
Music randomly stops or enters a loop, however, audio tends to return normal after a minute. | Music randomly stops or enters a loop, however, audio tends to return normal after a minute. Use [http://forums.dolphin-emulator.com/showthread.php?tid=3823 DSP-LLE] to fix these problems. | ||
=== BBA Unsupported === | === BBA Unsupported === | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|dspengine = LLE | |||
|dspenginenotes = Fixes audio problems | |||
}} | }} | ||