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Rhythm Heaven Fever: Difference between revisions
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m (Vbeam is disabled by default, so moved from Configuration to Problems. Unknown if Vbeam is needed for LLE, but I'm assuming the standard remains that it's only needed on poor performing computers. Standardized some problems.) |
(minor issue) |
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Line 27: | Line 27: | ||
*Video output freeze also seems to be fixed if EBF copies is set to ram (+cache). This can be set before or during the micro-row stage. | *Video output freeze also seems to be fixed if EBF copies is set to ram (+cache). This can be set before or during the micro-row stage. | ||
*This can also be fixed to an extent by having "External Frame Buffer" enabled ''and'' changing the status of it to either "Virtual" or "Real" ''while'' the game is playing. | *This can also be fixed to an extent by having "External Frame Buffer" enabled ''and'' changing the status of it to either "Virtual" or "Real" ''while'' the game is playing. | ||
=== Flock Step === | |||
In Flock Step level, every bird may appear with the same pink color. Disable "Skip EFB Access From CPU" to fix this. | |||
=== Shrimp Shuffle === | === Shrimp Shuffle === | ||
Line 37: | Line 40: | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|audiobackend = XAudio2 | |||
|audiobackendnotes = Fixes some audio cut-offs | |||
|idleskipping = Off | |idleskipping = Off | ||
|idleskippingnotes = May be needed to fix the timing problems | |idleskippingnotes = May be needed to fix the timing problems | ||
| | |skipcpuefbaccess = Disabled | ||
| | |skipcpuefbaccessnotes = Fixes the Flock Step birds | ||
|xfb = On | |xfb = On | ||
|xfbnotes = Corrects issues with Micro-Row practice level and the Shrimp Shuffle minigame. | |xfbnotes = Corrects issues with Micro-Row practice level and the Shrimp Shuffle minigame. |