Super Smash Bros. Brawl: Difference between revisions

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'''''Super Smash Bros. Brawl''''', known in Japan as ''Dairantō Smash Brothers X'' (大乱闘スマッシュブラザーズX, ''Dairantō Sumasshu Burazāzu Ekkusu''), often abbreviated as ''SSBB'' or simply as ''Brawl'', is the third installment in the ''Super Smash Bros.'' series crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the [[Wii]] video game console. ''Brawl'' was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released in 2008.
'''''Super Smash Bros. Brawl''''', known in Japan as ''Dairantō Smash Brothers X'' (大乱闘スマッシュブラザーズX, ''Dairantō Sumasshu Burazāzu Ekkusu''), often abbreviated as ''SSBB'' or simply as ''Brawl'', is the third installment in the ''Super Smash Bros.'' series crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the [[Wii]] video game console.  
 
Like its predecessors, the object of ''Brawl'' is to knock an opponent off the screen. It featuers a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cut scenes and playable characters from the game. Like all Smah games, ''Brawl'' supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo Wi-Fi Connection.


== Problems ==
== Problems ==