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Mario Superstar Baseball: Difference between revisions
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|publisher = Nintendo | |publisher = Nintendo | ||
|released = {{vgrelease|JP=July 21, 2005|NA=August 29, 2005|EU=November 11, 2005}} | |released = {{vgrelease|JP=July 21, 2005|NA=August 29, 2005|EU=November 11, 2005}} | ||
|genre | |genre = Sports, Baseball | ||
|modes = Single-Player, Multiplayer | |modes = Single-Player, Multiplayer | ||
|input = GameCube Controller | |input = GameCube Controller | ||
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With DSP HLE on builds before {{revision|3.5-78}}, severe audio issues such as crackling, music stopping, and other problems occur. DSP HLE on builds newer than {{revision|3.5-78}} still have music stopping problems, but sound effects work correctly. Use [[DSP LLE]] to avoid this. | With DSP HLE on builds before {{revision|3.5-78}}, severe audio issues such as crackling, music stopping, and other problems occur. DSP HLE on builds newer than {{revision|3.5-78}} still have music stopping problems, but sound effects work correctly. Use [[DSP LLE]] to avoid this. | ||
=== | === Black Texture/Shadow Problems === | ||
In the stands and below flags along the walls only the left side of the stadium, there is some sort of odd shadow. The practice area also has an area that is completely blacked out similarly. This occurs in OpenGL, D3D9, and D3D11. Only Software can render it appropriately, but even then it has a black bar along the bottom and extreme slow speed. See {{issue|6009}}. | |||
{{Image|Mario Superstar Baseball Blackness-Shadow HW.jpg|Incorrect shadowing and stands on a HW backend|}} | |||
{{Image|Mario Superstar Baseball Blackness-Shadow SW.jpg|Software renders correctly, but has a black bar|br}} | |||
=== Incorrect Character Shadows in D3D11 === | |||
With D3D11 character shadows will display bizzarely with EFB to Ram. EFB to Texture in D3D11 shows no shadows at all. See {{issue|6012}}. | |||
== Configuration == | == Configuration == |