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Mario Kart: Double Dash‼: Difference between revisions
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Quinneypoo (talk | contribs) |
(Music NOT fixed. Just tested it. It uses the Zelda Ucode, so it makes sense that it still has issues.) |
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=== Dashing Bug === | === Dashing Bug === | ||
When dashing for over two seconds, the dash may suddenly stop in the middle of a turn. Disabling Idle Skipping helps, but it doesn't fix the problem entirely | When dashing for over two seconds, the dash may suddenly stop in the middle of a turn. Disabling Idle Skipping helps, but it doesn't fix the problem entirely. Only occurs in slower system configurations that cannon attain fullspeed. See {{issue|5610}}. | ||
=== <s>Intro Video</s> === | === <s>Intro Video</s> === | ||
The introduction video after the Lakitu does not play. The game will sit on a black screen waiting for the video to play, and it never will. Just press start to skip the video and go to the title screen. To make the video appear you can turn on Accurate Vbeam Emulation in the game properties, but it will run poorly with jumpy video and slow sound. See {{Issue|1302}}. Video with Vbeam was fixed by {{revision|3.5-644}}, and the setting made default in the GameINI in {{revision|3.5-1062}}. | The introduction video after the Lakitu does not play. The game will sit on a black screen waiting for the video to play, and it never will. Just press start to skip the video and go to the title screen. To make the video appear you can turn on Accurate Vbeam Emulation in the game properties, but it will run poorly with jumpy video and slow sound. See {{Issue|1302}}. Video with Vbeam was fixed by {{revision|3.5-644}}, and the setting made default in the GameINI in {{revision|3.5-1062}}. | ||
=== | === Music Bug === | ||
When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use the [[DSP LLE]] recompiler | When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use the [[DSP LLE]] recompiler. | ||
== Configuration == | == Configuration == |