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Sonic Heroes: Difference between revisions
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(General update. Thanks to JMC47 for helping test it.) |
m (Added a note for OpenGL-only users.) |
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=== Black Areas=== | === Black Areas=== | ||
Black areas appear on the screen in-game with the OpenGL plugin. To avoid this glitch use D3D9 or D3D11, insure anti-aliasing is Off, and either set the Internal Resolution to 1x Native or disable "Scaled EFB Copy". See {{issue|267}}. | Black areas appear on the screen in-game with the OpenGL plugin. To avoid this glitch use D3D9 or D3D11, insure anti-aliasing is Off, and either set the Internal Resolution to 1x Native or disable "Scaled EFB Copy". See {{issue|267}}. | ||
*If OpenGL is your only option, disable "Scaled EFB Copy", insure anti-aliasing is Off, and either set the Internal Resolution to "2.5x Native" or set the Internal Resolution to "Auto (window size) and scale down the window until the problem disappears. | |||
{{image|Sonic Heroes Black Areas.jpg|Black areas|br}} | {{image|Sonic Heroes Black Areas.jpg|Black areas|br}} | ||