Tales of Symphonia: Difference between revisions

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(Improved the "Double Image" problem. Minor adjustments. I wanted to get rid of the "slowdown on menu screens" issue, but I couldn't reproduce it even on the criteria the tester gave. Posted to the issue report and will wait for others to try it.)
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'''''Tales of Symphonia''''' ''(テイルズ オブ シンフォニア, Teiruzu obu Shinfonia)'' is an action role-playing-game first released for the [[Gamecube|Nintendo GameCube]] and later for the PlayStation 2 in Japan. It debuted in Japan on August 29, 2003, selling 953,000 copies, in Canada and the United States on July 13, 2004, and in Europe on November 19, 2004. The game received a Japanese-only PlayStation 2 release on September 22, 2004, selling 486,000 copies. It is the fifth mothership title in the ''Tales'' RPG series, and was the third game in the series to be officially released in the U.S., and the first to be released in Europe. ''Tales of Symphonia's'' characteristic genre name is '''''To Resonate With You RPG'''''. ''Tales of Symphonia'' takes place long before ''Tales of Phantasia'' (hence a distant prequel). The game sold 118,000 copies during its first two weeks of sales in the U.S. and went on to sell over 1.4 million copies worldwide.
'''''Tales of Symphonia''''' (テイルズ オブ シンフォニア, ''Teiruzu obu Shinfonia'') is an action role-playing-game first released for the [[Gamecube|Nintendo GameCube]] and later for the PlayStation 2 in Japan. It debuted in Japan on August 29, 2003, selling 953,000 copies, in Canada and the United States on July 13, 2004, and in Europe on November 19, 2004. The game received a Japanese-only PlayStation 2 release on September 22, 2004, selling 486,000 copies. It is the fifth mothership title in the ''Tales'' RPG series, and was the third game in the series to be officially released in the U.S., and the first to be released in Europe. ''Tales of Symphonia's'' characteristic genre name is '''''To Resonate With You RPG'''''. ''Tales of Symphonia'' takes place long before ''Tales of Phantasia'' (hence a distant prequel). The game sold 118,000 copies during its first two weeks of sales in the U.S. and went on to sell over 1.4 million copies worldwide.


A direct spin-off sequel titled [[Tales of Symphonia: Dawn of the New World]] was released for [[Wii]].
A direct spin-off sequel titled [[Tales of Symphonia: Dawn of the New World]] was released for [[Wii]].
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=== Double Image ===
=== Double Image ===
When you finally get in-game, you'll see that the game shows double the image, which is most noticeable on characters and buildings. To fix this, you have to enable "Custom Projection Hack", which can be found by right-clicking the game in Dolphin, and clicking on "Properties". Check "Custom Projection Hack" and click on "Settings". Under "Presets" make sure it says "Tales of Symphonia GC".
The game utilizes a blur technique as a "focus effect". During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. If the camera angle moves down to the character's level, the effect becomes a distance blur. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. But at the higher resolutions Dolphin is capable of it can be very annoying. To improve this, enable the Tales of Symphonia GC Custom Projection Hack. The hack isn't perfect however: it merely shifts the blur off screen during normal top-down gameplay. When the camera angle changes the effect will reappear incorrectly, affecting foreground elements like the characters.
*This only fixes the double image issue during normal gameplay. Depending on the camera angle, you might see the double image again during cutscenes.
*To enable the Custom Projection Hack, right-click the game in Dolphin and click on "Properties". Check "Custom Projection Hack" and click on "Settings". Under "Presets" make sure it says "Tales of Symphonia GC". Applying it to Disc1 will also apply it to Disc2 since they share the same GameID.
{{image|TalesofSymphonia ProjectionHackOff.png|Projection Hack turned off}}
{{image|TalesofSymphonia ProjectionHackOn.png|Projection Hack turned on|br}}


=== Cannot push/pull blocks in certain situations ===
{{image|TalesofSymphonia ProjectionHackOff.jpg|Projection Hack turned off}}
This only happens if you're using a keyboard to play the game.
{{image|TalesofSymphonia ProjectionHackOn.jpg|Projection Hack turned on|br}}
To fix it, hold down the Main Stick Modifier key while moving towards the block to get a prompt to push/pull it.
*The Main Stick Modifier key can be configured in the GCPad settings.
This only works with the Windows version of Dolphin.


=== Skit and Dialog Textures ===
=== Skit and Dialog Textures ===
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=== D3D11 Cutscene Rendering Issue ===
=== D3D11 Cutscene Rendering Issue ===
Some cutscenes have rendering issues with the D3D11 graphics backend. Use the D3D9 and OpenGL backends to solve this issue.
Some cutscenes have rendering issues with the D3D11 graphics backend. Use OpenGL to solve this issue.
{{image|Tales of Symphonia D3D11 Cinema Bug.jpg|Cutscene in D3D11}}
{{image|Tales of Symphonia D3D11 Cinema Bug.jpg|Cutscene in D3D11}}
{{image|Tales of Symphonia D3D11 Cinema Bug2.jpg|Proper emulation|br}}
{{image|Tales of Symphonia D3D11 Cinema Bug2.jpg|Proper emulation|br}}
=== Cannot push/pull blocks in certain situations ===
This only happens if you're using a keyboard to play the game.
To fix it, hold down the Main Stick Modifier key while moving towards the block to get a prompt to push/pull it.
*The Main Stick Modifier key can be configured in the GCPad settings.
This only works with the Windows version of Dolphin.


=== Slowdown on menu screens ===
=== Slowdown on menu screens ===
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|gfxbackendnotes      = Avoid cutscene rendering issue
|gfxbackendnotes      = Avoid cutscene rendering issue
|projectionhack        = Tales of Symphonia GC
|projectionhack        = Tales of Symphonia GC
|projectionhacknotes  = Fixes the double image issue during gameplay
|projectionhacknotes  = Improves the double image issue during gameplay
|accuratetexturecache  = Position 2 (Middle)
|accuratetexturecache  = Position 2 (Middle)
|accuratetexturecachenotes = Fixes the skit and in-game dialog textures
|accuratetexturecachenotes = Fixes the skit and in-game dialog textures