F-Zero GX: Difference between revisions

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(Undo revision 84129 by 175.156.100.254 (talk) It is a legit bug, just not a bug WITH DOLPHIN. Anyone who saw it would think it's a Dolphin bug. The problem exists to inform them.)
(→‎Problems: Adding a separate "Bugs" section for things like this, I think there are a few other in-game bugs to account for across the wiki though.)
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'''''F-Zero GX''''' is a futuristic racing video game for the Nintendo [[GameCube]] console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. [[F-Zero AX]], the arcade counterpart of ''GX'', uses hardware conceived from a business alliance between Nintendo, Namco and Sega. ''F-Zero GX'' runs on an enhanced version of the engine that powered ''Super Monkey Ball''. ''F-Zero GX/AX'' was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform.
'''''F-Zero GX''''' is a futuristic racing video game for the Nintendo [[GameCube]] console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. [[F-Zero AX]], the arcade counterpart of ''GX'', uses hardware conceived from a business alliance between Nintendo, Namco and Sega. ''F-Zero GX'' runs on an enhanced version of the engine that powered ''Super Monkey Ball''. ''F-Zero GX/AX'' was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform.
== Bugs ==
=== Powersliding Glitch ===
When near the start/finish line while racing on a Lightning themed track, the powerslide effect is glitched out, stretching out like a laser beam toward the finish line. This is a glitch with the game and not Dolphin; this occurs even on a real GameCube. See {{issue|6042}}.
{{image|F-ZeroGX-Powerslide2.jpg|The effect properly rendered|}}
{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}}
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}


== Problems ==
== Problems ==
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With EFB to Texture, shadows may distort if you open the graphics window or go in and out of fullscreen during a race. Just avoid those things and the shadows will be fine, or use EFB to Ram. If the shadow does glitch out; it will fix itself in the next race.
With EFB to Texture, shadows may distort if you open the graphics window or go in and out of fullscreen during a race. Just avoid those things and the shadows will be fine, or use EFB to Ram. If the shadow does glitch out; it will fix itself in the next race.
{{image|F-ZeroGXEFBtoTex.jpg|The notorious shadow problem|br}}  
{{image|F-ZeroGXEFBtoTex.jpg|The notorious shadow problem|br}}  
=== Powersliding Glitch ===
When near the start/finish line while racing on a Lightning themed track, the powerslide effect is glitched out, stretching out like a laser beam toward the finish line. This is a glitch with the game and not Dolphin; this occurs even on a real GameCube. See {{issue|6042}}.
{{image|F-ZeroGX-Powerslide2.jpg|The effect properly rendered|}}
{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}}
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}


=== Custom Cars ===
=== Custom Cars ===