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Super Mario Strikers: Difference between revisions
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(Updated. Tested by JMC47. Gamespeed is too fast was fixed before 4.0, removed. Updated all other problems.) |
(Testing) |
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{{testing/entry|revision=3.5-290|OS=Windows 7 x64|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=nVidia GeForce 410M|result=Runs excellent, just a few audio glitches (minor).|tester=Dratal}} | {{testing/entry|revision=3.5-290|OS=Windows 7 x64|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=nVidia GeForce 410M|result=Runs excellent, just a few audio glitches (minor).|tester=Dratal}} | ||
{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60 FPS, but some audio glitches.|tester=}} | {{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60 FPS, but some audio glitches.|tester=}} | ||
{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}} | |||
{{testing/end}} | {{testing/end}} | ||