Xenoblade Chronicles: Difference between revisions

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{{testing/entry|revision=4.0-2227|OS=Windows 8.1 x64|CPU=AMD Phenom II 1090T @ 3.7GHz|GPU=AMD Radeon 6850|result=Running well some slow down in battle. Internal Resolution 3x, No Anti-Aliasing. 8x Anisotropic Filter. Disabled Enable Idle Skipping, HLE Audio and Frame Limit = Audio, Game Setting VBEAM Hack. this stopped any audio stuttering during battles.|tester=Damo}}
{{testing/entry|revision=4.0-2227|OS=Windows 8.1 x64|CPU=AMD Phenom II 1090T @ 3.7GHz|GPU=AMD Radeon 6850|result=Running well some slow down in battle. Internal Resolution 3x, No Anti-Aliasing. 8x Anisotropic Filter. Disabled Enable Idle Skipping, HLE Audio and Frame Limit = Audio, Game Setting VBEAM Hack. this stopped any audio stuttering during battles.|tester=Damo}}
{{testing/entry|revision=4.0-2472|OS=Mac OS X 10.9.4|CPU=Intel Core i7-920 @ 2.6GHz|GPU=nVidia GeForce GTX 770|result=Runs great in full screen. 4x Native, 4x AA, 1x AF, with HD texture. Other settings default. In windowed mode frame rate drops some during some battle parts, usually first time flashy animation since the emulation start.|tester=Douten}}
{{testing/entry|revision=4.0-2472|OS=Mac OS X 10.9.4|CPU=Intel Core i7-920 @ 2.6GHz|GPU=nVidia GeForce GTX 770|result=Runs great in full screen. 4x Native, 4x AA, 1x AF, with HD texture. Other settings default. In windowed mode frame rate drops some during some battle parts, usually first time flashy animation since the emulation start.|tester=Douten}}
{{testing/entry|revision=4.0-3400|OS=Windows 8.1 x64|CPU=Intel Core i7-4710HQ @ 2.5GHz|GPU=nVidia GeForce GTX 860M|result=System is a Lenovo Y50 gaming laptop.  Runs at 30FPS continuously, but only at 1x native (increasing to 2x native drops frame rate to the low 20s).  Using standard Dolphin settings across the board, 1920x1080 fullscreen resolution, Direct3D backend (OpenGL backend works equivalently well).  There are stutter/lag issues when entering menus or viewing tutorial panels when running from the internal (non-SSD) hard drive; running the image from a USB 3.0 flash drive eliminates these entirely.|tester=Damaniel}}
{{testing/entry|revision=4.0-3400|OS=Windows 8.1 x64|CPU=Intel Core i7-4710HQ @ 2.5GHz|GPU=Intel HD Graphics 4600|result=System is a Lenovo Y50 gaming laptop.  Runs at 30FPS continuously, but only at 1x native (increasing to 2x native drops frame rate to the low 20s).  Using standard Dolphin settings across the board, 1920x1080 fullscreen resolution, Direct3D backend (OpenGL backend works equivalently well).  There are stutter/lag issues when entering menus or viewing tutorial panels when running from the internal (non-SSD) hard drive; running the image from a USB 3.0 flash drive eliminates these entirely.|tester=Damaniel}}
{{testing/entry|revision=4.0-3599|OS=Windows 8.1 x64|CPU=Intel Core i7-4810MQ|GPU=nVidia GeForce GTX 860M (4GB Kepler version)|result=Runs at an unchanging 30FPS, even at 4x native with 4xAA and 16xAF. Small stutters present when in DX11 backend, however.|tester=WulfyStylez}}
{{testing/end}}
{{testing/end}}