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F-Zero GX: Difference between revisions
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(→Problems: OpenGL cutscene issues fixed by 4.0-4451) |
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The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}. | The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}. | ||
{{image|F-ZeroGX-Raindrops.jpg|Right half is correct rendering, left half is the error|br}} | {{image|F-ZeroGX-Raindrops.jpg|Right half is correct rendering, left half is the error|br}} | ||
=== Missing Boulder Shadows === | === Missing Boulder Shadows === | ||
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{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}} | {{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}} | ||
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. --> | <!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. --> | ||
=== <s>Story Mode Cutscenes Blackscreen</s> === | |||
As of {{revision|4.0-564}} the cutscenes in F-Zero GX no longer render in the OpenGL backend. D3D will still render them fine. See {{issue|6914}}. Fixed by {{revision|4.0-4451}}. | |||
=== <s>Rain on Lightning Track</s> === | === <s>Rain on Lightning Track</s> === |