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Super Mario Sunshine: Difference between revisions
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== Problems == | == Problems == | ||
=== White Water === | === White Water === | ||
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043AA060 3F2AAAAB | 043AA060 3F2AAAAB | ||
043AA070 3FAAAAAB</pre> | 043AA070 3FAAAAAB</pre> | ||
=== <s>Striped Loading Screens</s> === | |||
The loading screens appear "striped" in OpenGL. The exact behavior is as follows. | |||
*Manually setting IR - Works | |||
*Auto (windows size) - Broken on all window sizes | |||
*Auto (Multiple of 640x528) - Works at all window sizes except 1x | |||
D3D does not have this problem. See {{issue|6139}}. Fixed by {{revision|4.0-4699}}. | |||
{{image|SuperMarioSunshine Striped Loading1.png|Striped loading screen}} | |||
{{image|SuperMarioSunshine Striped Loading2.png|Proper emulation|br}} | |||
=== <s>Clipped Wall Death</s> === | === <s>Clipped Wall Death</s> === |