Tetris Worlds: Difference between revisions
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{{Config | {{Config | ||
|cpuclock = 115% | |||
|cpuclocknotes = Fixes stuttering in intro | |||
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{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. Videos are not visible although sound from them is played, which stutters from time to time. Otherwise everything seems to work fine at a stable 60FPS. Tested with default settings and DSP HLE.|tester=Nolendil}} | {{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. Videos are not visible although sound from them is played, which stutters from time to time. Otherwise everything seems to work fine at a stable 60FPS. Tested with default settings and DSP HLE.|tester=Nolendil}} | ||
{{testing/entry|revision=4.0-1776|OS=Windows Vista|CPU=AMD Phenom @ 2.4GHz|GPU=NVIDIA GeForce GT 440|result=Playable. Crashes upon startup when using OpenGL backend. Direct3D works. Unlike other tester, prerendered videos worked. Ran at roughly half speed.|tester=Anonymous}} | {{testing/entry|revision=4.0-1776|OS=Windows Vista|CPU=AMD Phenom @ 2.4GHz|GPU=NVIDIA GeForce GT 440|result=Playable. Crashes upon startup when using OpenGL backend. Direct3D works. Unlike other tester, prerendered videos worked. Ran at roughly half speed.|tester=Anonymous}} | ||
{{testing/entry|revision=5.0-5455|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Nearly perfect with default settings. The very end of the intro video stutters, but that's the only problem with emulation that I saw. Holds 100% almost all the time, besides a few frames of slowdown on the main menu and rarely during certain line clear effects. This doesn't detract at all from gameplay though.|tester=Xerxes}} | {{testing/entry|revision=5.0-5455|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Nearly perfect with default settings. The very end of the intro video stutters without increasing CPU clock speed, but that's the only problem with emulation that I saw. Holds 100% almost all the time, besides a few frames of slowdown on the main menu and rarely during certain line clear effects. This doesn't detract at all from gameplay though.|tester=Xerxes}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 05:42, 10 September 2017
Tetris Worlds | |
---|---|
Developer(s) | Radical Entertainment |
Publisher(s) | JP Success NA/EU THQ |
Series | Tetris |
Platform(s) | GameCube |
Release date(s) | NA June 23, 2002 EU September 27, 2002 JP December 2, 2002 |
Genre(s) | Puzzle |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
For over a decade, the Tetris series has made an appearance on every game system. Tetris Worlds continues that streak, bringing their distinct brand of simple, yet addictive gameplay to the current generation of systems. Small shapes called Tetraminoes fall from the top of the screen to the bottom and you must rotate them and fit them together to complete lines. The game features six different variations of the classic Tetris, multiplayer mode for up to four players, and six different worlds. Sound easy? Once you start, you can't stop.
Problems
There are no reported problems with this title.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Clock Override | 115% | Fixes stuttering in intro |
Version Compatibility
The graph below charts the compatibility with Tetris Worlds since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-811 | Mac OS X 10.7.5 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Playable. Videos are not visible although sound from them is played, which stutters from time to time. Otherwise everything seems to work fine at a stable 60FPS. Tested with default settings and DSP HLE. | Nolendil |
4.0-1776 | Windows Vista | AMD Phenom @ 2.4GHz | NVIDIA GeForce GT 440 | Playable. Crashes upon startup when using OpenGL backend. Direct3D works. Unlike other tester, prerendered videos worked. Ran at roughly half speed. | Anonymous |
5.0-5455 | Windows 10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 1060 | Nearly perfect with default settings. The very end of the intro video stutters without increasing CPU clock speed, but that's the only problem with emulation that I saw. Holds 100% almost all the time, besides a few frames of slowdown on the main menu and rarely during certain line clear effects. This doesn't detract at all from gameplay though. | Xerxes |
Gameplay Videos
- Radical Entertainment (Developer)
- Success (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- THQ (Publisher)
- Tetris (Series)
- 2002 (Initial release year)
- Puzzle (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- CPU Clock Override (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games