| Progress Continues
We've already had 9616 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: Dec/Jan Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Release date(s)|| NA June 23, 2002|
EU September 27, 2002
JP December 2, 2002
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
|GameIDs||GTRP78, GTRE78, GTRJ8N|
For over a decade, the Tetris series has made an appearance on every game system. Tetris Worlds continues that streak, bringing their distinct brand of simple, yet addictive gameplay to the current generation of systems. Small shapes called Tetraminoes fall from the top of the screen to the bottom and you must rotate them and fit them together to complete lines. The game features six different variations of the classic Tetris, multiplayer mode for up to four players, and six different worlds. Sound easy? Once you start, you can't stop.
Intro Video Stutter
The very end of the intro video stutters with default settings. Enabling CPU Clock Override and setting it to 115% or above will allow it to play normally.
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 0401A49C 389E0196 0401A4F0 389E01BE 0401A554 389E01E9 0401DEE0 388386A2 04172550 38600000 001A7F66 00000061 001A7F8E 00000061 001A7FB9 00000061 021A7FBA 00002F65 041A7FBC 6E676C69 021A7FC0 00007368 001A86A2 00000061 041E0560 00000014
Only configuration options for the best compatibility where they deviate from defaults are listed.
|115%||Fixes stuttering in intro|
The graph below charts the compatibility with Tetris Worlds since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Mac OS X 10.7.5||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M||Playable. Videos are not visible although sound from them is played, which stutters from time to time. Otherwise everything seems to work fine at a stable 60FPS. Tested with default settings and DSP HLE.||Nolendil|
|Windows Vista||AMD Phenom @ 2.4GHz||NVIDIA GeForce GT 440||Playable. Crashes upon startup when using OpenGL backend. Direct3D works. Unlike other tester, prerendered videos worked. Ran at roughly half speed.||Anonymous|
|Windows 10||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 1060||Nearly perfect with default settings. The very end of the intro video stutters without increasing CPU clock speed, but that's the only problem with emulation that I saw. Holds 100% almost all the time, besides a few frames of slowdown on the main menu and rarely during certain line clear effects. This doesn't detract at all from gameplay though.||Xerxes|