Burnout 2: Point of Impact: Difference between revisions
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{{Test Entry|revision=6145|OS=Windows 7 x64|CPU=AMD Phenom 9550|GPU=nVidia GeForce 7300GT|result=Perfect}} | {{Test Entry|revision=6145|OS=Windows 7 x64|CPU=AMD Phenom 9550|GPU=nVidia GeForce 7300GT|result=Perfect}} | ||
{{Test Entry|revision=6519|OS=Windows XP x86|CPU=AMD 64 X2 4000+|GPU=nVidia GeForce 8500GT|result=Full playable but no motor car sound}} | {{Test Entry|revision=6519|OS=Windows XP x86|CPU=AMD 64 X2 4000+|GPU=nVidia GeForce 8500GT|result=Full playable but no motor car sound}} | ||
{{Test Entry|revision=7480|OS=Ubuntu Lucid Lynx (10.04)|CPU=Core2Duo E8400|GPU= | {{Test Entry|revision=7480|OS=Linux Ubuntu Lucid Lynx (10.04)|CPU=Intel Core2Duo E8400|GPU=ATI Radeon 4850|result=No engine sound. Small and rare graphic corruption. Grinding sparks invisible and making the game run horribly slow if AA is enabled. Game frequently freezing and crashing.}}|} | ||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 05:28, 6 May 2011
Burnout 2: Point of Impact | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Acclaim Entertainment |
Platform(s) | GameCube |
Genre(s) | Racing |
Mode(s) | Single-player |
Input methods | Nintendo GameCube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim Entertainment. It launched in early April 2003 for the Gamecube and was the last Burnout game made for a Nintendo home console.
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Burnout 2: Point of Impact since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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