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Super Mario Galaxy 2: Difference between revisions
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== Testing == | == Testing == | ||
{{Testing}} | {{Testing}} | ||
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--> | <!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU= | {{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom 2 x4 @ 3.7GHz|GPU=ATI Radeon HD 5770 1GB|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=}} | ||
{{Test Entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E5300 2.6GHz | {{Test Entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 3650 256MB|result=Perfect,30~60VPS|tester=}} | ||
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 2.6GHz|GPU=ATI Radeon HD 5450 1GB|result=Perfect with DX11 Plug-in faster than DX9 in this game,25~50FPS,disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance |tester=Markon89}} | {{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450 1GB|result=Perfect with DX11 Plug-in faster than DX9 in this game,25~50FPS,disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance |tester=Markon89}} | ||
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 3.6GHz | {{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 @ 3.6GHz|GPU=nVidia GeForce 8800 GT 512MB|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}} | ||
{{Test Entry|revision=7533|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 3000+ | {{Test Entry|revision=7533|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 3000+ @ 2GHz|GPU=nVidia GeForce 560 TI 1GB|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}} | ||
{{Test Entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core I7 2600K | {{Test Entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core-I7 2600K @ 4GHz|GPU=nVidia GeForce GTX 570 1280MB|result=Perfect with DX11, 55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}} | ||
{{Test Entry|revision=7671|OS=Windows7 x64|CPU=Intel | {{Test Entry|revision=7671|OS=Windows7 x64|CPU=Intel Core-I7 930 @ 4GHz|GPU=nVidia GeForce GTX 470 1280MB|result=Perfect in most areas while using DX11, 60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 4x Anti Aliasing, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Sometimes shadows/outlines are not rendered properly.|tester=}} | ||
{{Test Entry|revision=7504|OS=Windows 7 x64|CPU=Intel Core-I3 @ 3.07GHz|GPU=nVidia GeForce 9500 GT|result=Perfect in most areas 40-60 fps|tester=}} | |||
|} | |} | ||
Revision as of 04:42, 9 August 2011
Super Mario Galaxy 2 | |
---|---|
Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | Wii |
Genre(s) | Platform |
Mode(s) | Single-player, two player co-op |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
Problems
Freeze After Grand Star Levels
Dolphin will freeze on the completion of Grand Star levels. To prevent this use the Xaudio2 audio backend or LLE.
Framebuffer Errors
Framebuffer errors are occurring with the OpenGL plug-in on:
- nVidia cards
- ATI cards with anti-aliasing options enabled
Use the DX9or DX11 plug-in to avoid such.
Music Cuts Out
Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this.
Frame Limiting
One should use the "Use FPS for Limiting" option for this game.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | DirectX9 or DirectX 11 | Framebuffer errors effect many configurations when using OpenGL |
Scaled EFB Copy | On | Without this some textures are not rendered properly |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Avoids music cut off and prevents freeze after Grand Star Levels |
Version Compatibility
The graph below charts the compatibility with Super Mario Galaxy 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}
Gameplay Videos
- Nintendo EAD Tokyo (Developer)
- Nintendo (Publisher)
- Mario (Series)
- Pages with redlink series
- Platform (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- DSP Emulator Engine (Config Required)
- Action-adventure games
- Wii games
- Platform games