Boom Blox: Difference between revisions
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== Problems == | == Problems == | ||
- Music does not work with HLE | |||
- Bluetooth lag is significant when using a Wiimote | |||
- Will drop frames even with very high end CPUs. | |||
== Configuration == | == Configuration == |
Revision as of 02:37, 24 October 2012
Boom Blox | |
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Developer(s) | Amblin Interactive |
Publisher(s) | EA Los Angeles |
Platform(s) | Wii |
Release date(s) | NA May 6, 2008 AUS May 8, 2008 EU May 9, 2008 JP July 17, 2008 |
Genre(s) | Puzzle |
Mode(s) | Single-player, Multiplayer |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Boom Blox is a puzzle video game for the Wii console developed by Amblin Interactive in conjunction with film director Steven Spielberg. The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle, speed, and mass of a projectile and even the type and position of the block it hits all influence the results of the action.
Boom Blox has over 300 single-player levels as well as over 100 cooperative and competitive multiplayer levels, and the ability to create and share player-made levels.
A sequel to Boom Blox has been released, titled Boom Blox Bash Party.
Problems
- Music does not work with HLE - Bluetooth lag is significant when using a Wiimote - Will drop frames even with very high end CPUs.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Boom Blox since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |