Super Smash Bros. Brawl: Difference between revisions
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== Problems == | == Problems == | ||
=== Accessing "With Friends" | === Accessing "With Friends" Sub-menu Causes FPS Drop AlphaRead Warnings === | ||
When you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" sub-menus, the game suddenly drop to 1-5 FPS and a lot of "Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD" errors starts popping out in Log. This is due to a known slow/problematic codepath, and can be avoided by enabling "Skip EFB access from CPU". | When you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" sub-menus, the game suddenly drop to 1-5 FPS and a lot of "Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD" errors starts popping out in Log. This is due to a known slow/problematic codepath, and can be avoided by enabling "Skip EFB access from CPU". | ||
Revision as of 19:05, 30 August 2013
Super Smash Bros. Brawl | |
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Developer(s) | Sora, Game Arts |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | Wii |
Release date(s) | JP January 31, 2008 NA March 9, 2008 EU June 27, 2008 |
Genre(s) | Fighting, Action |
Mode(s) | Single-player, Multiplayer (4), Co-op (4), Online (4) |
Input methods | Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Smash Bros. Brawl, known in Japan as Dairantō Sumasshu Burazāzu Ekkusu (大乱闘スマッシュブラザーズX), often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console.
Like its predecessors, the object of Brawl is to knock an opponent off the screen. It features a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cut scenes and playable characters from the game. Like all Smash games, Brawl supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo Wi-Fi Connection.
Problems
When you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" sub-menus, the game suddenly drop to 1-5 FPS and a lot of "Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD" errors starts popping out in Log. This is due to a known slow/problematic codepath, and can be avoided by enabling "Skip EFB access from CPU".
Classic Mode Rectangle
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. Depending on what backend and settings are used, the rectangle either shows nothing but a green box (issue 2828) or shows a partial view of the character. Enabling Real XFB fixes the issue, but results in low resolution and distorted graphics.
Master Pieces
Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is because Dolphin has only partial support for in-game soft resets. The merger of ES_Launch in 3.5-268 does not fix this problem.
Saving Screenshots
With EFB to Texture, taking a screenshot with the in-game tools will no longer crash the game; but all that will be saved to the album is a garbled mess. You can fix this enabling EFB Copy to RAM. Or you could just use Dolphin's screenshot tool instead (default F9).
Controls
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.
Subspace Emissary Videos
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO.
Missing Effects with Mr. Game and Watch
Starting with 3.5-149, any time Mr. Game and Watch is on the screen, a number of glitches occur. Certain character's effects are simply gone, such as Pikachu's Fsmash and Ness's PK Fire. Furthermore, if Game and Watch goes past the edge of the screen appears in a bubble arrow, the stage will glitch, sometimes with only some effects missing, and other times with large sections of the stage going completely black. This odd glitch also keeps battle statistics from appearing, and randomly makes the pause screen vanish. D3D9 and OpenGL are affected but D3D11 is not, so use D3D11 to avoid this glitch. Or just avoid Mr. Game and Watch. See issue 6080. Fixed by 3.5-1313.
Audio Crackles
Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this. Fixed by the merger of New-AX-HLE 2.0 in 3.5-1154.
Corrupt Stats
The post battle stats are corrupt. In random cases, the credits screen (after beating classic mode) may suffer from the same issue. Names above characters during matches are also corrupted. Set EFB Copy to RAM fix these issues. Fixed by 3.5-427.
Slow Cinematics
Starting at 3.5-439, some cinema scenes run very slowly and constantly crackle with DSP HLE. Setting the Framelimiter to 60 FPS will bring the speed back to normal, but the video will appear choppy. Use DSP LLE to avoid this problem. See issue 5816. Fixed by 3.5-521.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Skip EFB Access from CPU | On | Prevents sudden FPS drops when you are in the Nintendo WFC Menu |
Version Compatibility
The graph below charts the compatibility with Super Smash Bros. Brawl since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTest Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r4341 | Windows 7 x64 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc" | Jhonn |
r4598 | Windows 7 x64 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc" | Jhonn |
2.0 | Windows Vista x86 | Intel Pentium 4 @ 3.2GHz | Intel 82945G | Very good speed. Even low end CPUs can run this at 40+ FPS. | Wiigeek336 |
r6515 | Windows 7 x64 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Constant 60 FPS at 1080p. A few minor graphical glitches, but still completely playable | onebitwonder |
r6815 | Windows XP x86 | AMD Athlon II X4 @ 3GHz | ATI Radeon HD 5450 | Good, 55-60 FPS | |
r7045 | Windows 7 x64 | Intel Core 2 Quad Q6600 | nVidia GeForce 9800 GT | OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches | |
r7063 | Windows 7 x64 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Slower, 25-35 FPS in game | Jhonn |
r7335 | Windows 7 x64 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Working good at 50 FPS (Frame limiter on) or around 100 FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin | ultramann |
r7473 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.2GHz | ATI Radeon HD 5750 | Perfect: 60 FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode. | Juliannb |
r7477 | Windows 7 x64 | AMD Phenom II X4 910 @ 3GHz | AMD Radeon HD 6970 | Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc" | FHaze |
r7490 | Windows 7 x64 | AMD Phenom II X4 940 @ 3GHz | ATI Radeon HD 4870 | Working at 45-60 FPS. Occasional crashes. However, results screens in all modes are broken. | Ragnar.Kon |
r7546 | Mac OS X 10.6.7 | Intel Core 2 Duo @ 2.2Ghz | nVidia GeForce 9400 | Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes. | |
r7598 | Windows 7 x64 | Intel Quad Core Xeon @ 2.8GHz | ATI Radeon HD 5770 | Various Audio Bugs: Cutout, Feedback, etc. | SephirothFanatic |
3.0 | Windows 7 x86 | Intel Pentium E6600 @ 3.06GHz | nVidia GeForce G210 | A few sound issues, 40-60 FPS | |
3.0 | Linux x86_64 (Ubuntu 11.04) | Intel Core 2 Duo 6600 @ 2.4GHz | nVidia GeForce 8600 GT | Very Good | individuo7 |
r7623 | Windows 7 x64 | Intel Core i7-870 @ 2.9GHz | nVidia GeForce GTX 460 | Very Good! | algeerian |
r7714 | Windows 7 x64 | Intel Core i7-2600k @ 3.4GHz | nVidia GeForce GTX 580 | Perfect emulation! Only tried a few matches though. | YouHaveRROD |
r7716 | Linux x86_64 (Gentoo) | Intel Core 2 Due T8300 @ 2.4GHz | nVidia GeForce 8600M GT | Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version (RSBP01) | Yuusha-sama |
^3.0 | Windows 7 x64 | AMD Phenom II 1100T Black 3.3GHz | AMD Radeon HD 6850 | Perfect, 60 FPS all times just some random crashes and minor audio issues | Aldaris |
^3.0 | Arch Linux x86_64 | AMD Phenom II X6 @ 3.3GHz | nVidia GeForce GTX 460 | PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle. | Istar Eldritch |
^3.0 | Mac OS X 10.6.8 | Intel Core 2 Duo E6300 @ 1.87GHz | nVidia GeForce 9400 GT | USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues. | Zekisu |
^3.0 | Windows 7 x64 | Intel Core i5-760 @ 2.8GHz | nVidia GeForce 9600 GT | Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION) | Vicarcan93 |
3.0-178 | Windows 7 x64 | Intel Core 2 Duo E4500 @ 2.2GHz | nVidia GeForce GT 440 | Constant 60 FPS, except in bigger stages (such as Delfino Plaza) | Jhonn |
3.0-201 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce GTX 560 Ti | DX11, 1920x1080, 3x Native, 2x AA. 60 FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics. | Helvetica |
3.0-204 | Windows 7 x64 | Intel Core i7-2670QM @ 2.2GHz | nVidia GeForce GT 525M | Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60 FPS in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30 FPS in-game). | Marioman1 |
3.0-377 | Windows 7 x64 | Intel Core i7-2600k @ 3.4GHz & 4.2GHz | nVidia GeForce 560 Ti GTX | @ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60 FPS.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60 FPS as well. Note: DX11 (vsync off) | Yumiyoyo |
^3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it. | Doubled-revolutions |
^r7283 | Windows 7 x64 | Intel Core i3 @ 2.1GHz | Intel HD Graphics | Constant 45-60 FPS A few minor graphical glitches, but still completely playable | Honguito98 |
3.0-458 | Mac OS X 10.7.3 | Intel Core 2 Duo @ 2.26GHz | nVidia GeForce 9400M | 40-60 FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches | Ub3rRoy |
3.0-735 | Windows 7 x64 | Intel Core i5-2500K @ 4.20GHz | ATI Radeon HD 5800 | Perfect, 60 FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE. | Mazza |
3.0-758 | Linux Ubuntu 12.04 x86_64 | Intel Core i7-2670QM | nVidia GeForce GT540M | Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off. | |
3.0-804 | Windows 7 x64 | Intel Core i5-3570K | nVidia GeForce GTX 660 Ti | Perfect, 60 FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio. | soren121 |
3.5-1154 | Windows 7 x64 | Intel Core i5-3570K @ 4.7GHz | nVidia GeForce GTX 275 | New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D. | MaJoR |
3.5-1387 | Windows 8 x64 | AMD Phenom II X4 965 @ 3.4GHz | AMD Radeon HD 6850 | Okay. 50-60 FPS, stable. | |
^3.5-367 | Windows 7 x64 | Intel Core i3-2100 @ 3.1GHz | ATI Radeon HD 5450 | Perfect, 60 FPS and 100% speed. | |
^3.5-367 | Windows 7 x64 | Intel Core i5-650 @ 3.2GHz | ATI Radeon HD 5570 | Near perfect with mostly 100% speed. Very rare sound problems can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend does nothing. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode. | DARK |
Gameplay Screenshots
Gameplay Videos
- super smash bros brawl fox vs ike (dolphin emulator).mp4
- super smash bros brawl rashomon12345(mario) vs LightRaider96(sonic)
- SSBB on PC HD (dolphin emulator 3.0)
- super smash bros brawl rashomon12345(fox) vs LightRaider96(sonic) rematch
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- Sora (Developer)
- Game Arts (Developer)
- Nintendo (Publisher)
- Super Smash Bros. (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2008 (Initial release year)
- Fighting (Genre)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Co-op (Game mode)
- Online (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Skip EFB Access from CPU (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 2.0
- Tested On (GPU): AMD
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (GPU):
- Tested On (OS): macOS
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- Wii games