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Super Smash Bros. Melee: Difference between revisions
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== Problems == | == Problems == | ||
===Beam Sword Aura Black Instead of Blue=== | |||
The aura of the Beam Sword item is black instead of blue, refer {{issue|2473}}. | |||
== Configuration == | == Configuration == |
Revision as of 04:37, 3 December 2010
Super Smash Bros. Melee | |
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Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | GameCube |
Genre(s) | Fighting, platformer |
Mode(s) | Single-player, multiplayer |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
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Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
Problems
Beam Sword Aura Black Instead of Blue
The aura of the Beam Sword item is black instead of blue, refer issue 2473.
Configuration
No configuration changes are known to affect compatibility for this title.
Testing
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Gameplay Videos
See also
- Super Smash Bros. Brawl
- Super Smash Bros. Melee at Wikipedia